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EN

Kenji

Assassin Legendary Ranked · Silver
43.9%Win rate across all maps
9,966Games
93Trust Score
64. of 105Rank by score
+10.7Skill bonus

Best map: Parallel Plays with 55.5% from 488 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 39.PopularityBreadthCounter safetyStar rate
Win rate 39.43.9 %
Popularity 66.0.84 %
Breadth 54.17% of maps
Counter safety 53.28.2 %
Star rate 66.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 37.9% from 140 appearances08/06 — 44.7% from 94 appearances08/20 — 37.2% from 2,094 appearances08/21 — 42.6% from 1,595 appearances08/22 — 50.0% from 1,329 appearances08/23 — 45.8% from 1,156 appearances08/24 — 45.3% from 1,927 appearances08/25 — 45.5% from 1,644 appearances08/26 — 46.2% from 221 appearances
37.9%08/05 46.2%08/26

Pick rate

08/05 — 1.2% from 140 appearances08/06 — 1.2% from 94 appearances08/20 — 0.8% from 2,094 appearances08/21 — 0.8% from 1,595 appearances08/22 — 0.9% from 1,329 appearances08/23 — 0.8% from 1,156 appearances08/24 — 0.8% from 1,927 appearances08/25 — 0.8% from 1,644 appearances08/26 — 1.1% from 221 appearances
1.2%08/05 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.7 — rewards skill: from Bronze to Masters the win rate climbs by 10.7 points (regression 43.8% to 54.5%). The higher the tier, the better he does.

Bronze — 28.4% from 6,849 gamesSilver — 43.8% from 10,310 gamesGold — 49.0% from 94,070 gamesDiamond — 51.0% from 99,310 gamesMythic — 50.6% from 387,626 gamesLegendary — 52.2% from 106,996 gamesMasters — 51.5% from 3,416 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 55.5%
488 48
Dueling Beetles Hot Zone 53.3%
503 48
Spiraling Out Brawl Ball 51.5%
534 49
Hard Rock Mine Gem Grab 49.8%
438 46
Open Business Hot Zone 49.6%
468 47
Beach Ball Brawl Ball 61.9%
21 1
Triple Dribble Brawl Ball 46.6%
472 47
Sneaky Fields Brawl Ball 46.0%
487 48
Double Swoosh Gem Grab 46.0%
465 47
Layer Cake Bounty 45.5%
343 43
Rustic Arcade Gem Grab 44.9%
312 41
Center Stage Brawl Ball 44.6%
426 46
Undermine Gem Grab 44.0%
434 46
Pinhole Punt Brawl Ball 37.5%
16 0
Ring of Fire Hot Zone 43.5%
368 44
Gem Fort Gem Grab 43.2%
410 45
Pinball Dreams Brawl Ball 42.6%
467 47
Crystal Arcade Gem Grabprev. season 10.0%
10 0
Hideout Bounty 40.2%
266 39
Kaboom Canyon Heist 39.6%
245 37
Shooting Star Bounty 38.6%
223 36
Bridge Too Far Heist 38.0%
234 37
New Horizons Knockout 37.6%
263 39
Dry Season Bounty 37.7%
297 40
Belle's Rock Knockout 37.5%
275 39
Safe(r) Zone Heist 36.4%
228 36
Pit Stop Heist 36.0%
247 38
Flaring Phoenix Knockout 35.1%
276 39
Hot Potato Heist 34.3%
268 39
Out in the Open Knockout 34.2%
263 39
Safe Zone Heist 33.6%
229 36

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.2% 65.7%
2 ぱんぱん Legendary 24 37.9% 75.0%
3 TE|Slick Legendary 37 35.9% 56.8%
4 FZ|Karubyi Legendary 28 34.7% 57.1%
5 -태일- Mythic 28 34.7% 57.1%