Best map: Belle's Rock with 62.3% from 69 games.
Silverchange
08/05 to 08/21, 4 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.2 — punishes weak opponents: from Silver to Masters the win rate drops by 2.2 points (regression 47.0% to 44.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
62.3% | 69 | 19 | ||
Hard Rock Mine ![]() |
60.3% | 68 | 18 | ||
Shooting Star ![]() |
60.0% | 55 | 15 | ||
Layer Cake ![]() |
55.3% | 94 | 23 | ||
Double Swoosh ![]() |
60.4% | 48 | 13 | ||
New Horizons ![]() |
54.8% | 84 | 21 | ||
Undermine ![]() |
57.1% | 56 | 15 | ||
Pinball Dreams ![]() |
60.0% | 40 | 10 | ||
Center Stage prev. season |
57.1% | 42 | 11 | ||
Flaring Phoenix ![]() |
52.4% | 84 | 21 | ||
Dry Season ![]() |
55.3% | 47 | 13 | ||
Spiraling Out ![]() |
52.8% | 53 | 15 | ||
Parallel Plays prev. season |
53.1% | 49 | 13 | ||
Kaboom Canyon prev. season |
57.7% | 26 | 4 | ||
Sneaky Fields prev. season |
53.7% | 41 | 11 | ||
Dueling Beetles prev. season |
54.1% | 37 | 9 | ||
Hideout ![]() |
50.8% | 61 | 17 | ||
Pit Stop ![]() |
57.9% | 19 | 0 | ||
Safe(r) Zone ![]() |
54.5% | 22 | 1 | ||
Deathcap Trap prev. season |
57.1% | 14 | 0 | ||
Rustic Arcade ![]() |
49.1% | 55 | 15 | ||
Gem Fort ![]() |
47.5% | 61 | 17 | ||
Safe Zone prev. season |
46.2% | 26 | 4 | ||
Bridge Too Far prev. season |
44.0% | 25 | 3 | ||
Crystal Arcade prev. season |
40.0% | 10 | 0 | ||
Ring of Fire prev. season |
41.4% | 29 | 6 | ||
Open Business prev. season |
39.4% | 33 | 7 | ||
Triple Dribble prev. season |
40.0% | 40 | 10 | ||
Hot Potato prev. season |
37.9% | 29 | 6 | ||
Out in the Open ![]() |
40.2% | 82 | 21 |
Direct duels in Brawl Ball: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.9% against Bull in Heist. On average the worst case sits at 27.5%.
Nobody counters Kit here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
54.4%
485 games
Surge
54.1%
290 games
Ash
65.1%
63 games
Dynamike
58.1%
105 games
Frank
51.3%
439 games
Emz
51.7%
286 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | エルフ | Diamond | 47 | 35.6% | 55.3% |
| 2 | 🧨CryNaMike🧨 | Legendary | 20 | 31.7% | 55.0% |
| 3 | ぱーぷるぴーぷる | Diamond | 25 | 28.3% | 36.0% |
| 4 | 黙ってさぽーとしろ | Diamond | 27 | 25.2% | 22.2% |