Best map: Hideout with 54.3% from 1,072 games.
Diamondchange
08/03 to 08/21, 15 days. 12 earlier days are left out — below 334 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.4 — punishes weak opponents: from Silver to Masters the win rate drops by 2.4 points (regression 47.1% to 44.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
54.3% | 1072 | 60 | ||
Flaring Phoenix ![]() |
53.1% | 1760 | 67 | ||
Belle's Rock ![]() |
52.2% | 1453 | 64 | ||
Shooting Star ![]() |
53.0% | 869 | 56 | ||
New Horizons ![]() |
51.2% | 1705 | 67 | ||
Rustic Arcade ![]() |
50.3% | 758 | 54 | ||
Out in the Open ![]() |
48.9% | 1267 | 62 | ||
Layer Cake ![]() |
48.4% | 1956 | 69 | ||
Dry Season ![]() |
48.5% | 1205 | 61 | ||
Gem Fort ![]() |
48.4% | 911 | 57 | ||
Double Swoosh ![]() |
46.8% | 745 | 54 | ||
Parallel Plays ![]() |
46.4% | 780 | 55 | ||
Undermine ![]() |
45.7% | 733 | 54 | ||
Spiraling Out ![]() |
46.1% | 456 | 47 | ||
Pit Stop ![]() |
45.8% | 476 | 47 | ||
Hard Rock Mine ![]() |
44.8% | 1077 | 60 | ||
Safe(r) Zone ![]() |
46.4% | 166 | 32 | ||
Bridge Too Far prev. season |
43.4% | 728 | 54 | ||
Deathcap Trap prev. season |
43.0% | 1405 | 64 | ||
Kaboom Canyon prev. season |
41.6% | 613 | 51 | ||
Safe Zone prev. season |
41.6% | 469 | 47 | ||
Crystal Arcade prev. season |
41.3% | 1478 | 64 | ||
Triple Dribble prev. season |
40.4% | 1380 | 63 | ||
Ring of Fire prev. season |
38.9% | 730 | 54 | ||
Dueling Beetles prev. season |
38.9% | 823 | 56 | ||
Center Stage prev. season |
38.3% | 1107 | 60 | ||
Open Business prev. season |
37.7% | 878 | 57 | ||
Sneaky Fields prev. season |
37.5% | 1224 | 62 | ||
Pinball Dreams prev. season |
37.1% | 1218 | 61 | ||
Hot Potato prev. season |
36.2% | 583 | 50 |
Direct duels in Gem Grab: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.8% against Bull in Heist. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.9%
1,966 games
Griff
53.4%
818 games
8-Bit
55.9%
331 games
Bo
52.7%
548 games
Stu
52.4%
433 games
Tara
56.9%
130 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | エルフ | Diamond | 51 | 35.6% | 54.9% |
| 2 | 🧨CryNaMike🧨 | Legendary | 20 | 31.3% | 55.0% |
| 3 | ぱーぷるぴーぷる | Diamond | 25 | 28.0% | 36.0% |
| 4 | 黙ってさぽーとしろ | Diamond | 27 | 24.9% | 22.2% |