Best map: Belle's Rock with 62.1% from 66 games.
Silverchange
08/05 to 08/21, 4 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.9 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
62.1% | 66 | 18 | ||
Hard Rock Mine ![]() |
59.7% | 62 | 17 | ||
Shooting Star ![]() |
61.5% | 52 | 14 | ||
Layer Cake ![]() |
55.6% | 90 | 23 | ||
New Horizons ![]() |
55.6% | 81 | 21 | ||
Double Swoosh ![]() |
59.6% | 47 | 13 | ||
Undermine ![]() |
57.1% | 56 | 15 | ||
Pinball Dreams ![]() |
60.0% | 40 | 10 | ||
Parallel Plays prev. season |
55.3% | 47 | 13 | ||
Center Stage prev. season |
56.1% | 41 | 11 | ||
Sneaky Fields prev. season |
56.4% | 39 | 10 | ||
Spiraling Out ![]() |
53.8% | 52 | 14 | ||
Flaring Phoenix ![]() |
51.2% | 82 | 21 | ||
Kaboom Canyon prev. season |
60.0% | 25 | 3 | ||
Dueling Beetles prev. season |
55.6% | 36 | 9 | ||
Hideout ![]() |
51.7% | 60 | 16 | ||
Dry Season ![]() |
53.5% | 43 | 11 | ||
Pit Stop ![]() |
57.9% | 19 | 0 | ||
Safe(r) Zone ![]() |
54.5% | 22 | 1 | ||
Deathcap Trap prev. season |
57.1% | 14 | 0 | ||
Rustic Arcade ![]() |
48.1% | 52 | 14 | ||
Gem Fort ![]() |
46.4% | 56 | 15 | ||
Safe Zone prev. season |
46.2% | 26 | 4 | ||
Bridge Too Far prev. season |
43.5% | 23 | 2 | ||
Crystal Arcade prev. season |
40.0% | 10 | 0 | ||
Ring of Fire prev. season |
41.4% | 29 | 6 | ||
Open Business prev. season |
40.6% | 32 | 7 | ||
Triple Dribble prev. season |
38.5% | 39 | 10 | ||
Out in the Open ![]() |
41.3% | 80 | 21 | ||
Hot Potato prev. season |
35.7% | 28 | 5 |
Direct duels in Heist: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.3% against Bull in Heist. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.1%
345 games
Edgar
55.0%
533 games
Bull
58.6%
186 games
Mico
53.5%
271 games
Chuck
52.9%
210 games
Bibi
55.3%
85 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list