Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +2.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
59.5%
375 games
Bull
59.1%
203 games
Edgar
54.3%
591 games
Mico
52.8%
305 games
Chuck
52.0%
229 games
Griff
50.9%
230 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | エルフ | Diamond | 49 | 36.3% | 57.1% |
| 2 | 🧨CryNaMike🧨 | Legendary | 20 | 31.4% | 55.0% |
| 3 | ぱーぷるぴーぷる | Diamond | 25 | 28.1% | 36.0% |
| 4 | 黙ってさぽーとしろ | Diamond | 27 | 25.0% | 22.2% |