Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −4.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Kit here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Griff
54.4%
485 games
Surge
54.1%
290 games
Ash
65.1%
63 games
Dynamike
58.1%
105 games
Frank
51.3%
439 games
Emz
51.7%
286 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | エルフ | Diamond | 47 | 35.6% | 55.3% |
| 2 | 🧨CryNaMike🧨 | Legendary | 20 | 31.7% | 55.0% |
| 3 | ぱーぷるぴーぷる | Diamond | 25 | 28.3% | 36.0% |
| 4 | 黙ってさぽーとしろ | Diamond | 27 | 25.2% | 22.2% |