Only Triple Dribble. 08/06 to 08/21, 7 days. 4 earlier days are left out — below 131 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Nobody counters Kit here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Griff
54.3%
532 games
Ash
64.7%
68 games
Surge
53.4%
313 games
Dynamike
56.9%
116 games
Frank
50.7%
487 games
El Primo
54.3%
129 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | エルフ | Diamond | 52 | 36.0% | 55.8% |
| 2 | 🧨CryNaMike🧨 | Legendary | 20 | 31.2% | 55.0% |
| 3 | ぱーぷるぴーぷる | Diamond | 26 | 28.5% | 38.5% |
| 4 | 黙ってさぽーとしろ | Diamond | 27 | 24.8% | 22.2% |