Best map: Hideout with 54.3% from 901 games.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 360 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
54.3% | 901 | 57 | ||
Shooting Star ![]() |
54.7% | 731 | 54 | ||
Flaring Phoenix ![]() |
52.6% | 1448 | 64 | ||
Belle's Rock ![]() |
52.5% | 1191 | 61 | ||
New Horizons ![]() |
51.2% | 1432 | 64 | ||
Rustic Arcade ![]() |
50.5% | 626 | 52 | ||
Out in the Open ![]() |
49.1% | 1064 | 59 | ||
Layer Cake ![]() |
48.6% | 1594 | 65 | ||
Gem Fort ![]() |
48.8% | 770 | 55 | ||
Dry Season ![]() |
48.0% | 1016 | 59 | ||
Undermine ![]() |
46.6% | 601 | 51 | ||
Parallel Plays ![]() |
46.4% | 646 | 52 | ||
Double Swoosh ![]() |
45.9% | 621 | 51 | ||
Spiraling Out ![]() |
45.6% | 371 | 44 | ||
Safe(r) Zone ![]() |
46.0% | 137 | 29 | ||
Hard Rock Mine ![]() |
44.1% | 902 | 57 | ||
Pit Stop ![]() |
44.5% | 389 | 44 | ||
Deathcap Trap prev. season |
43.0% | 1405 | 64 | ||
Bridge Too Far prev. season |
43.2% | 676 | 53 | ||
Safe Zone prev. season |
42.2% | 441 | 46 | ||
Crystal Arcade prev. season |
41.3% | 1478 | 64 | ||
Kaboom Canyon prev. season |
41.1% | 579 | 50 | ||
Triple Dribble prev. season |
39.7% | 1318 | 63 | ||
Ring of Fire prev. season |
39.2% | 684 | 53 | ||
Dueling Beetles prev. season |
39.1% | 786 | 55 | ||
Center Stage prev. season |
37.5% | 1053 | 59 | ||
Open Business prev. season |
37.4% | 826 | 56 | ||
Sneaky Fields prev. season |
37.4% | 1158 | 61 | ||
Pinball Dreams prev. season |
37.1% | 1151 | 61 | ||
Hot Potato prev. season |
36.2% | 552 | 50 |
Direct duels in Knockout: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.2% against Mico in Heist. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.6%
1,425 games
Darryl
67.2%
629 games
Edgar
56.4%
1,318 games
Brock
55.6%
1,644 games
Mina
58.9%
248 games
Tick
56.5%
377 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list