Best map: Layer Cake with 53.6% from 265 games.
Masterschange
08/03 to 08/19, 15 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.3 — punishes weak opponents: from Silver to Masters the win rate drops by 2.3 points (regression 47.1% to 44.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake prev. season |
53.6% | 265 | 39 | ||
Dry Season prev. season |
53.5% | 170 | 32 | ||
Out in the Open prev. season |
55.9% | 102 | 24 | ||
Flaring Phoenix prev. season |
52.8% | 144 | 30 | ||
Hard Rock Mine prev. season |
50.2% | 233 | 37 | ||
New Horizons prev. season |
49.3% | 221 | 36 | ||
Crystal Arcade prev. season |
50.0% | 108 | 25 | ||
Belle's Rock prev. season |
48.4% | 184 | 33 | ||
Deathcap Trap prev. season |
47.3% | 148 | 30 | ||
Hideout prev. season |
47.5% | 122 | 27 | ||
Undermine prev. season |
47.5% | 40 | 10 | ||
Rustic Arcade prev. season |
45.2% | 42 | 11 | ||
Center Stage prev. season |
42.9% | 14 | 0 | ||
Double Swoosh prev. season |
44.6% | 65 | 18 | ||
Gem Fort prev. season |
44.6% | 139 | 29 | ||
Sneaky Fields prev. season |
42.9% | 21 | 1 | ||
Safe Zone prev. season |
40.0% | 10 | 0 | ||
Ring of Fire prev. season |
36.4% | 11 | 0 | ||
Shooting Star prev. season |
42.9% | 98 | 24 | ||
Hot Potato prev. season |
36.5% | 52 | 14 | ||
Pinball Dreams prev. season |
27.3% | 22 | 1 | ||
Triple Dribble prev. season |
34.1% | 44 | 12 | ||
Parallel Plays prev. season |
39.0% | 154 | 31 |
Direct duels in Knockout: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.2% against Bull in Heist. On average the worst case sits at 27.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.9%
1,727 games
Darryl
66.3%
803 games
Brock
55.8%
2,043 games
Edgar
55.8%
1,585 games
Tick
56.9%
469 games
Mina
57.6%
316 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | エルフ | Diamond | 49 | 36.3% | 57.1% |
| 2 | 🧨CryNaMike🧨 | Legendary | 20 | 31.4% | 55.0% |
| 3 | ぱーぷるぴーぷる | Diamond | 25 | 28.1% | 36.0% |
| 4 | 黙ってさぽーとしろ | Diamond | 27 | 25.0% | 22.2% |