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Kit

Support Legendary Ranked · Diamond Dry Season Bounty
50.1%Win rate on Dry Season
1,737Games here
1.0%Pick rate
67Trust Score
35. of 105Rank on this map

Wins early — in Knockout 4.5 points better in short rounds than in long ones (53.8% against 49.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 30.Counter safetyStar rate
Win rate 67.50.6 %
Popularity 70.1.15 %
Breadth 30.7% of maps
Counter safety 78.37.9 %
Star rate 46.21.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Dry Season. 08/04 to 08/22, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 32.9% from 73 appearances08/05 — 48.4% from 215 appearances08/06 — 43.2% from 192 appearances08/12 — 44.9% from 89 appearances08/13 — 36.1% from 108 appearances08/14 — 40.2% from 169 appearances08/15 — 39.2% from 130 appearances08/16 — 42.7% from 143 appearances08/17 — 41.3% from 150 appearances08/18 — 45.7% from 162 appearances08/20 — 49.5% from 523 appearances08/21 — 47.3% from 799 appearances08/22 — 56.0% from 411 appearances
32.9%08/04 56.0%08/22

Pick rate

08/04 — 1.2% from 73 appearances08/05 — 1.1% from 215 appearances08/06 — 1.0% from 192 appearances08/12 — 1.0% from 89 appearances08/13 — 0.7% from 108 appearances08/14 — 1.1% from 169 appearances08/15 — 0.8% from 130 appearances08/16 — 0.8% from 143 appearances08/17 — 0.8% from 150 appearances08/18 — 0.9% from 162 appearances08/20 — 1.2% from 523 appearances08/21 — 1.1% from 799 appearances08/22 — 1.0% from 411 appearances
1.2%08/04 1.0%08/22

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.1 points across the whole range). He plays the same at the bottom as at the top.

Gold — 50.8% from 1,460 gamesDiamond — 46.4% from 3,295 gamesMythic — 45.4% from 18,472 gamesLegendary — 47.8% from 5,544 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.9% 3,280 games Brock 55.4% 1,938 games Byron 54.0% 1,132 games Piper 53.4% 1,075 games Pearl 58.5% 164 games Carl 56.9% 211 games

Who plays him best

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 BIG|Arthur🥥 Legendary 34 38.0% 67.6%
2 エルフ Diamond 55 37.3% 56.4%
3 🧨CryNaMike🧨 Legendary 29 36.3% 65.5%
4 たこたこ Mythic 22 36.2% 72.7%
5 𝚈𝚘𝚍𝚊 侍 Legendary 32 33.6% 53.1%