Only Open Business. 08/12 to 08/14, 3 days. 16 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/14.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +2.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed for Mythic.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed for Mythic.
Juju
56.7%
527 games
R-T
54.8%
442 games
Doug
51.9%
1,317 games
Bibi
50.8%
2,187 games
Hank
52.4%
456 games
Trunk
51.9%
412 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ESP|Zurita🇪🇸 | Mythic | 20 | 48.9% | 90.0% |
| 2 | пацан строгий | Mythic | 24 | 46.8% | 75.0% |
| 3 | Fyrox零 | Legendary | 28 | 46.8% | 71.4% |
| 4 | サタケ・アッカーマン | Legendary | 20 | 45.9% | 75.0% |
| 5 | WoLVes | Legendary | 22 | 45.9% | 72.7% |