Wins late — in Hot Zone 10.8 points better in long rounds than in short ones (52.5% against 41.7%, split at 96 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Safe Zone. 08/05 to 08/18, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Kit counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
56.7%
765 games
Mico
53.7%
631 games
Edgar
51.3%
1,287 games
Bull
51.7%
416 games
Chuck
51.1%
505 games
Jessie
51.8%
276 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BIG|Arthur🥥 | Masters | 39 | 38.5% | 61.5% |
| 2 | たこたこ | Mythic | 23 | 38.4% | 73.9% |
| 3 | エルフ | Diamond | 56 | 38.3% | 55.4% |
| 4 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 52 | 37.3% | 53.8% |
| 5 | 🧨CryNaMike🧨 | Legendary | 31 | 37.1% | 61.3% |