Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed for Diamond.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bolt
59.5%
291 games
Tick
55.8%
267 games
Grom
51.3%
154 games
Mico
51.6%
93 games
Otis
52.9%
70 games
Penny
50.6%
85 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ESP|Zurita🇪🇸 | Mythic | 20 | 48.9% | 90.0% |
| 2 | пацан строгий | Mythic | 24 | 46.9% | 75.0% |
| 3 | 目指せドリップ | Mythic | 28 | 46.8% | 71.4% |
| 4 | Mynameis | Mythic | 28 | 46.8% | 71.4% |
| 5 | Fyrox零 | Mythic | 28 | 46.8% | 71.4% |