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← Overview

Kit

Support Legendary Ranked · Legendary Undermine Gem Grab
44.9%Win rate on Undermine
1,903Games here
0.3%Pick rate
68Trust Score
81. of 105Rank on this map

Wins early — in Knockout 4.5 points better in short rounds than in long ones (53.8% against 49.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/04 to 08/18, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 41.7% from 108 appearances08/05 — 54.7% from 181 appearances08/06 — 53.8% from 104 appearances08/09 — 41.7% from 60 appearances08/10 — 50.6% from 168 appearances08/11 — 43.3% from 277 appearances08/12 — 42.6% from 277 appearances08/13 — 39.9% from 143 appearances08/14 — 43.7% from 87 appearances08/15 — 42.9% from 70 appearances08/16 — 40.5% from 79 appearances08/17 — 35.9% from 78 appearances08/18 — 42.0% from 69 appearances
41.7%08/04 42.0%08/18

Pick rate

08/04 — 0.4% from 108 appearances08/05 — 0.3% from 181 appearances08/06 — 0.3% from 104 appearances08/09 — 0.3% from 60 appearances08/10 — 0.3% from 168 appearances08/11 — 0.3% from 277 appearances08/12 — 0.4% from 277 appearances08/13 — 0.3% from 143 appearances08/14 — 0.3% from 87 appearances08/15 — 0.3% from 70 appearances08/16 — 0.3% from 79 appearances08/17 — 0.4% from 78 appearances08/18 — 0.3% from 69 appearances
0.4%08/04 0.3%08/18

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 48.4% from 971 gamesDiamond — 43.5% from 2,310 gamesMythic — 42.4% from 10,256 gamesLegendary — 44.9% from 1,903 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.3% 2,261 games Griff 53.4% 947 games 8-Bit 55.2% 393 games Bo 52.6% 629 games Bibi 54.7% 296 games Tara 57.9% 152 games

Who plays him best

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 エルフ Diamond 52 35.9% 55.8%
2 𝚈𝚘𝚍𝚊 侍 Legendary 28 32.1% 53.6%
3 🧨CryNaMike🧨 Legendary 20 31.1% 55.0%
4 巨大なチビ Diamond 20 29.3% 45.0%
5 ぱーぷるぴーぷる Diamond 26 28.4% 38.5%