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← Overview

Kit

Support Legendary Ranked · Mythic Undermine Gem Grab
42.5%Win rate on Undermine
10,437Games here
2.0%Pick rate
94Trust Score
92. of 105Rank on this map

Wins late — in Hot Zone 10.8 points better in long rounds than in short ones (52.5% against 41.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 29.45.0 %
Popularity 28.0.16 %
Breadth 0.0% of maps
Counter safety 71.37.3 %
Star rate 23.20.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/23, 16 days. 7 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 45.1% from 113 appearances08/05 — 43.0% from 454 appearances08/06 — 44.6% from 345 appearances08/10 — 43.8% from 162 appearances08/11 — 38.0% from 645 appearances08/12 — 42.1% from 1,170 appearances08/13 — 41.3% from 1,369 appearances08/14 — 43.4% from 1,159 appearances08/15 — 43.4% from 1,188 appearances08/16 — 42.8% from 1,047 appearances08/17 — 43.4% from 1,095 appearances08/18 — 43.0% from 988 appearances08/19 — 39.4% from 246 appearances08/21 — 50.6% from 81 appearances08/22 — 39.8% from 88 appearances08/23 — 51.4% from 72 appearances
45.1%08/04 51.4%08/23

Pick rate

08/04 — 0.5% from 113 appearances08/05 — 0.5% from 454 appearances08/06 — 0.5% from 345 appearances08/10 — 0.4% from 162 appearances08/11 — 0.4% from 645 appearances08/12 — 0.5% from 1,170 appearances08/13 — 0.6% from 1,369 appearances08/14 — 0.5% from 1,159 appearances08/15 — 0.5% from 1,188 appearances08/16 — 0.5% from 1,047 appearances08/17 — 0.5% from 1,095 appearances08/18 — 0.5% from 988 appearances08/19 — 0.5% from 246 appearances08/21 — 0.4% from 81 appearances08/22 — 0.4% from 88 appearances08/23 — 0.4% from 72 appearances
0.5%08/04 0.4%08/23

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 46.7% from 1,669 gamesDiamond — 44.1% from 2,918 gamesMythic — 42.5% from 10,437 gamesLegendary — 45.1% from 1,956 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Kit does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.8% 3,675 games 8-Bit 55.7% 695 games Griff 53.6% 1,710 games Ash 56.7% 358 games Clancy 60.9% 151 games Tara 55.3% 291 games

Who plays him best

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 BIG|Arthur🥥 Masters 39 38.6% 61.5%
2 たこたこ Mythic 23 38.5% 73.9%
3 エルフ Diamond 56 38.4% 55.4%
4 🧨CryNaMike🧨 Legendary 33 38.3% 63.6%
5 𝚈𝚘𝚍𝚊 侍 Legendary 52 37.5% 53.8%