Best map: Belle's Rock with 51.2% from 1,868 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 6 earlier days are left out — below 100 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.1 points (regression 44.2% to 40.0%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 6 of 31 maps. 2 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out +Legendary + Diamond |
44.4% | 1564 | 65 | ||
Pinhole Punt +Legendary + Diamond |
48.5% | 33 | 7 | ||
Pinball Dreams prev. season |
42.1% | 5358 | 84 | ||
Triple Dribble prev. season |
41.2% | 5970 | 85 | ||
Center Stage prev. season |
40.7% | 4670 | 82 | ||
Sneaky Fields prev. season |
39.2% | 4893 | 82 |
Direct duels in Brawl Ball: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.7% against Jacky in Brawl Ball. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
51.7%
1,322 games
Griff
50.4%
1,577 games
Dynamike
52.4%
361 games
Doug
51.2%
324 games
Surge
48.8%
968 games
Ash
51.5%
239 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 90 | 41.0% | 56.7% |
| 2 | BIG|Arthur🥥 | Masters | 39 | 37.8% | 61.5% |
| 3 | エルフ | Mythic | 56 | 37.7% | 55.4% |
| 4 | たこたこ | Mythic | 23 | 37.5% | 73.9% |
| 5 | 🧨CryNaMike🧨 | Legendary | 33 | 37.4% | 63.6% |