Best map: Belle's Rock with 53.2% from 3,527 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.5 — punishes weak opponents: from Silver to Masters the win rate drops by 4.5 points (regression 47.6% to 43.1%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
51.9% | 2509 | 72 | ||
Gem Fort ![]() |
49.6% | 2594 | 73 | ||
Double Swoosh ![]() |
48.8% | 2415 | 72 | ||
Hard Rock Mine ![]() |
48.4% | 2933 | 75 | ||
Undermine ![]() |
46.8% | 2283 | 71 | ||
Deathcap Trap +Diamondprev. season |
43.4% | 1562 | 65 | ||
Crystal Arcade +Diamondprev. season |
41.0% | 1579 | 65 |
Direct duels in Gem Grab: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.1% against Jacky in Brawl Ball. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.1%
4,902 games
8-Bit
55.0%
1,010 games
Clancy
60.4%
225 games
Griff
52.6%
2,520 games
Bo
52.0%
1,754 games
Ash
54.1%
532 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 87 | 40.7% | 56.3% |
| 2 | BIG|Arthur🥥 | Masters | 39 | 37.8% | 61.5% |
| 3 | エルフ | Mythic | 56 | 37.7% | 55.4% |
| 4 | たこたこ | Mythic | 23 | 37.6% | 73.9% |
| 5 | 🧨CryNaMike🧨 | Legendary | 33 | 37.4% | 63.6% |