My roster

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EN

Kit

Support Legendary Ranked · Mythic Gem Grab
45.4%Win rate in Gem Grab
2,820Games
74Trust Score
68. of 105Rank in Gem Grab
−4.4Skill bonus

Best map: Belle's Rock with 51.3% from 1,870 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 34.45.4 %
Popularity 39.0.35 %
Breadth 0.0% of maps
Counter safety 69.37.3 %
Star rate 19.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 69th means “better than 69% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 217 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 43.6% from 845 appearances08/05 — 43.7% from 3,239 appearances08/06 — 42.7% from 2,198 appearances08/07 — 43.1% from 476 appearances08/08 — 42.5% from 492 appearances08/09 — 45.7% from 501 appearances08/10 — 43.1% from 1,336 appearances08/11 — 43.1% from 5,043 appearances08/12 — 44.3% from 8,852 appearances08/13 — 43.3% from 9,398 appearances08/14 — 43.7% from 8,867 appearances08/15 — 45.3% from 8,391 appearances08/16 — 44.4% from 8,102 appearances08/17 — 42.5% from 8,071 appearances08/18 — 45.5% from 7,239 appearances08/19 — 46.0% from 1,858 appearances08/21 — 45.6% from 542 appearances08/22 — 43.9% from 540 appearances08/23 — 44.6% from 480 appearances08/24 — 44.5% from 668 appearances08/25 — 49.0% from 461 appearances
43.6%08/04 49.0%08/25

Pick rate

08/04 — 0.5% from 845 appearances08/05 — 0.5% from 3,239 appearances08/06 — 0.5% from 2,198 appearances08/07 — 0.5% from 476 appearances08/08 — 0.5% from 492 appearances08/09 — 0.5% from 501 appearances08/10 — 0.4% from 1,336 appearances08/11 — 0.5% from 5,043 appearances08/12 — 0.5% from 8,852 appearances08/13 — 0.6% from 9,398 appearances08/14 — 0.5% from 8,867 appearances08/15 — 0.5% from 8,391 appearances08/16 — 0.5% from 8,102 appearances08/17 — 0.5% from 8,071 appearances08/18 — 0.5% from 7,239 appearances08/19 — 0.5% from 1,858 appearances08/21 — 0.5% from 542 appearances08/22 — 0.5% from 540 appearances08/23 — 0.4% from 480 appearances08/24 — 0.4% from 668 appearances08/25 — 0.4% from 461 appearances
0.5%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.4 — punishes weak opponents: from Silver to Masters the win rate drops by 4.4 points (regression 47.5% to 43.1%). Higher up he gets outplayed.

Silver — 53.0% from 1,172 gamesGold — 48.7% from 14,014 gamesDiamond — 44.8% from 21,073 gamesMythic — 44.1% from 77,899 gamesLegendary — 46.6% from 19,088 gamesMasters — 47.5% from 825 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 47.5%
562 50
Deathcap Trap Gem Grabprev. season 45.1%
10872 94
Gem Fort Gem Grab 46.5%
600 51
Crystal Arcade Gem Grabprev. season 44.3%
11812 95
Hard Rock Mine Gem Grab 45.5%
770 55
Undermine Gem Grab 44.3%
465 47
Double Swoosh Gem Grab 42.3%
423 46

Against whom

Direct duels in Gem Grab: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.5% against Jacky in Brawl Ball. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.1% 4,988 games 8-Bit 55.0% 1,048 games Clancy 60.0% 230 games Griff 52.6% 2,583 games Bo 51.9% 1,809 games Ash 54.2% 537 games

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 41.0% 56.7%
2 BIG|Arthur🥥 Masters 39 37.7% 61.5%
3 エルフ Mythic 56 37.6% 55.4%
4 たこたこ Mythic 23 37.5% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.3% 63.6%