My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Kit

Support Legendary Ranked · Masters
47.4%Win rate across all maps
2,584Games
73Trust Score
85. of 105Rank by score
−4.4Skill bonus

Best map: New Horizons with 54.9% from 550 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 10.47.4 %
Popularity 73.0.96 %
Breadth 0.0% of maps
Counter safety 80.31.7 %
Star rate 37.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 16 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 57.5% from 80 appearances08/04 — 48.2% from 168 appearances08/05 — 52.0% from 319 appearances08/06 — 44.8% from 306 appearances08/07 — 45.4% from 97 appearances08/08 — 51.1% from 133 appearances08/09 — 56.2% from 121 appearances08/10 — 42.1% from 259 appearances08/11 — 43.6% from 314 appearances08/12 — 53.5% from 127 appearances08/13 — 45.9% from 74 appearances08/14 — 58.5% from 65 appearances08/16 — 39.7% from 78 appearances08/18 — 46.5% from 101 appearances08/19 — 49.3% from 69 appearances08/25 — 42.7% from 82 appearances
57.5%08/03 42.7%08/25

Pick rate

08/03 — 0.7% from 80 appearances08/04 — 0.5% from 168 appearances08/05 — 0.5% from 319 appearances08/06 — 0.6% from 306 appearances08/07 — 0.6% from 97 appearances08/08 — 0.5% from 133 appearances08/09 — 0.4% from 121 appearances08/10 — 0.5% from 259 appearances08/11 — 0.5% from 314 appearances08/12 — 0.5% from 127 appearances08/13 — 0.4% from 74 appearances08/14 — 0.5% from 65 appearances08/16 — 0.6% from 78 appearances08/18 — 0.4% from 101 appearances08/19 — 0.6% from 69 appearances08/25 — 0.9% from 82 appearances
0.7%08/03 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.4 points (regression 48.9% to 44.4%). Higher up he gets outplayed.

Bronze — 64.0% from 775 gamesSilver — 52.0% from 5,116 gamesGold — 48.7% from 60,734 gamesDiamond — 45.9% from 89,369 gamesMythic — 45.2% from 351,053 gamesLegendary — 47.3% from 91,753 gamesMasters — 47.4% from 2,584 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 54.9%
550 50
Hard Rock Mine Gem Grab 53.2%
596 51
Flaring Phoenix Knockout 52.5%
535 49
Belle's Rock Knockout 51.9%
684 53
Out in the Open Knockoutprev. season 49.1%
5568 84
Hideout Bounty 50.1%
437 46
Dry Season Bounty 49.6%
557 50
Rustic Arcade Gem Grabprev. season 47.7%
2365 71
Layer Cake Bounty 48.3%
845 56
Deathcap Trap Gem Grabprev. season 46.5%
3122 76
Crystal Arcade Gem Grabprev. season 46.4%
2654 73
Parallel Plays Hot Zoneprev. season 45.8%
6010 85
Gem Fort Gem Grabprev. season 45.6%
3129 76
Undermine Gem Grabprev. season 45.8%
2104 70
Hot Potato Heistprev. season 45.4%
1120 60
Pinball Dreams Brawl Ballprev. season 45.2%
1141 60
Shooting Star Bountyprev. season 44.2%
3624 78
Double Swoosh Gem Grabprev. season 43.9%
1962 69
Triple Dribble Brawl Ballprev. season 42.7%
1398 64
Safe Zone Heistprev. season 40.9%
2899 74
Sneaky Fields Brawl Ballprev. season 40.5%
820 56
Center Stage Brawl Ballprev. season 39.7%
776 55
Ring of Fire Hot Zoneprev. season 38.5%
659 52

Who beats Kit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 41.0% 56.7%
2 BIG|Arthur🥥 Masters 39 37.8% 61.5%
3 エルフ Mythic 56 37.7% 55.4%
4 たこたこ Mythic 23 37.6% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.4% 63.6%