Best map: Flaring Phoenix with 52.8% from 4,616 games.
Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.8 points (regression 45.3% to 41.4%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
46.5% | 1121 | 60 | ||
Hot Potato ![]() |
44.4% | 662 | 52 | ||
Kaboom Canyon ![]() |
44.2% | 579 | 50 | ||
Safe Zone ![]() |
43.5% | 405 | 45 | ||
Safe(r) Zone +Mythic + Gold |
43.0% | 1182 | 61 | ||
Bridge Too Far ![]() |
43.1% | 733 | 54 |
Direct duels in Heist: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.5% against Jacky in Brawl Ball. On average the worst case sits at 29.2%.
Nobody counters Kit here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
54.5%
1,537 games
Mico
53.6%
929 games
Bibi
54.9%
412 games
Edgar
51.1%
2,020 games
Bull
52.5%
672 games
Chuck
51.4%
809 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 90 | 41.0% | 56.7% |
| 2 | BIG|Arthur🥥 | Masters | 39 | 37.7% | 61.5% |
| 3 | エルフ | Mythic | 56 | 37.6% | 55.4% |
| 4 | たこたこ | Mythic | 23 | 37.5% | 73.9% |
| 5 | 🧨CryNaMike🧨 | Legendary | 33 | 37.3% | 63.6% |