My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Kit

Support Legendary Ranked · Diamond Heist
44.7%Win rate in Heist
3,906Games
79Trust Score
60. of 105Rank in Heist
−3.8Skill bonus

Best map: Flaring Phoenix with 52.8% from 4,616 games.

Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 17.Star rate
Win rate 39.44.7 %
Popularity 46.0.23 %
Breadth 24.7% of maps
Counter safety 17.31.2 %
Star rate 21.5.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 34.1% from 85 appearances08/05 — 32.6% from 224 appearances08/06 — 39.1% from 238 appearances08/12 — 48.5% from 66 appearances08/13 — 40.1% from 142 appearances08/14 — 44.2% from 120 appearances08/15 — 28.2% from 124 appearances08/16 — 55.1% from 127 appearances08/17 — 43.6% from 140 appearances08/18 — 38.1% from 134 appearances08/20 — 45.5% from 664 appearances08/21 — 44.4% from 1,043 appearances08/22 — 43.8% from 696 appearances08/23 — 44.5% from 503 appearances08/24 — 45.6% from 585 appearances08/25 — 44.2% from 405 appearances
34.1%08/04 44.2%08/25

Pick rate

08/04 — 0.3% from 85 appearances08/05 — 0.3% from 224 appearances08/06 — 0.3% from 238 appearances08/12 — 0.2% from 66 appearances08/13 — 0.3% from 142 appearances08/14 — 0.2% from 120 appearances08/15 — 0.2% from 124 appearances08/16 — 0.2% from 127 appearances08/17 — 0.2% from 140 appearances08/18 — 0.2% from 134 appearances08/20 — 0.3% from 664 appearances08/21 — 0.2% from 1,043 appearances08/22 — 0.2% from 696 appearances08/23 — 0.2% from 503 appearances08/24 — 0.2% from 585 appearances08/25 — 0.2% from 405 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −3.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.8 points (regression 45.3% to 41.4%). Higher up he gets outplayed.

Silver — 50.1% from 495 gamesGold — 45.0% from 4,857 gamesDiamond — 43.2% from 5,427 gamesMythic — 41.2% from 14,211 gamesLegendary — 44.9% from 3,698 games
SilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 46.5%
1121 60
Hot Potato Heist 44.4%
662 52
Kaboom Canyon Heist 44.2%
579 50
Safe Zone Heist 43.5%
405 45
Safe(r) Zone Heist+Mythic + Gold 43.0%
1182 61
Bridge Too Far Heist 43.1%
733 54

Against whom

Direct duels in Heist: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.5% against Jacky in Brawl Ball. On average the worst case sits at 29.2%.

Counters

Countered by

Nobody counters Kit here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 54.5% 1,537 games Mico 53.6% 929 games Bibi 54.9% 412 games Edgar 51.1% 2,020 games Bull 52.5% 672 games Chuck 51.4% 809 games

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 41.0% 56.7%
2 BIG|Arthur🥥 Masters 39 37.7% 61.5%
3 エルフ Mythic 56 37.6% 55.4%
4 たこたこ Mythic 23 37.5% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.3% 63.6%