Best map: Flaring Phoenix with 52.7% from 4,713 games.
Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 16 days. 12 earlier days are left out — below 96 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
46.5% | 2091 | 70 | ||
Open Business ![]() |
44.4% | 727 | 54 | ||
Ring of Fire ![]() |
42.1% | 726 | 54 | ||
Dueling Beetles ![]() |
39.3% | 700 | 53 |
Direct duels in Hot Zone: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Clancy in Brawl Ball. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
58.5%
665 games
Tick
57.4%
500 games
R-T
58.0%
269 games
Bibi
53.2%
735 games
Carl
58.1%
93 games
Sirius
52.5%
238 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 90 | 40.8% | 56.7% |
| 2 | BIG|Arthur🥥 | Masters | 39 | 37.5% | 61.5% |
| 3 | エルフ | Mythic | 56 | 37.4% | 55.4% |
| 4 | たこたこ | Mythic | 23 | 37.3% | 73.9% |
| 5 | 🧨CryNaMike🧨 | Legendary | 33 | 37.1% | 63.6% |