Best map: New Horizons with 57.0% from 328 games.
Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/26, 7 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.1 — punishes weak opponents: from Silver to Masters the win rate drops by 3.1 points (regression 50.4% to 47.3%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
57.0% | 328 | 42 | ||
Flaring Phoenix ![]() |
55.8% | 373 | 44 | ||
Belle's Rock ![]() |
56.1% | 301 | 41 | ||
Out in the Open ![]() |
52.1% | 313 | 41 |
Direct duels in Knockout: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.6% against Clancy in Brawl Ball. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.6%
4,873 games
Darryl
61.8%
2,946 games
Pearl
60.5%
812 games
Brock
55.9%
6,977 games
Tick
56.9%
1,792 games
Grom
58.7%
744 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 92 | 41.4% | 57.6% |
| 2 | BIG|Arthur🥥 | Masters | 39 | 37.4% | 61.5% |
| 3 | エルフ | Mythic | 56 | 37.3% | 55.4% |
| 4 | たこたこ | Mythic | 23 | 37.1% | 73.9% |
| 5 | 🧨CryNaMike🧨 | Legendary | 33 | 37.0% | 63.6% |