My roster

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EN

Kit

Support Legendary Ranked · Silver
52.0%Win rate across all maps
4,806Games
82Trust Score
33. of 105Rank by score
−4.4Skill bonus

Best map: New Horizons with 55.9% from 313 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 37.BreadthCounter safetyStar rate
Win rate 65.52.0 %
Popularity 37.0.42 %
Breadth 45.13% of maps
Counter safety 79.31.7 %
Star rate 39.19.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 50.5% from 93 appearances08/06 — 48.3% from 89 appearances08/20 — 55.6% from 940 appearances08/21 — 51.2% from 854 appearances08/22 — 50.9% from 721 appearances08/23 — 46.8% from 652 appearances08/24 — 53.2% from 958 appearances08/25 — 52.9% from 666 appearances
50.5%08/05 52.9%08/25

Pick rate

08/05 — 0.8% from 93 appearances08/06 — 1.1% from 89 appearances08/20 — 0.4% from 940 appearances08/21 — 0.5% from 854 appearances08/22 — 0.5% from 721 appearances08/23 — 0.5% from 652 appearances08/24 — 0.4% from 958 appearances08/25 — 0.4% from 666 appearances
0.8%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.4 points (regression 48.8% to 44.4%). Higher up he gets outplayed.

Bronze — 64.0% from 772 gamesSilver — 51.9% from 5,083 gamesGold — 48.7% from 60,303 gamesDiamond — 45.9% from 89,186 gamesMythic — 45.2% from 350,972 gamesLegendary — 47.3% from 91,690 gamesMasters — 47.4% from 2,579 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 55.9%
313 41
Hard Rock Mine Gem Grab 57.6%
217 36
Flaring Phoenix Knockout 55.2%
339 42
Belle's Rock Knockout 55.7%
264 39
Gem Fort Gem Grab 56.3%
231 37
Pinball Dreams Brawl Ball 58.2%
146 30
Layer Cake Bounty 53.1%
324 42
Shooting Star Bounty 55.4%
184 33
Hideout Bounty 54.8%
208 35
Rustic Arcade Gem Grab 54.6%
194 34
Dry Season Bounty 53.8%
182 33
Double Swoosh Gem Grab 52.9%
227 36
Out in the Open Knockout 51.2%
285 40
Kaboom Canyon Heist 53.4%
88 22
Pit Stop Heist 53.8%
80 21
Safe(r) Zone Heist 53.8%
78 20
Sneaky Fields Brawl Ball 49.3%
136 29
Parallel Plays Hot Zone 48.6%
173 32
Center Stage Brawl Ball 47.4%
135 29
Deathcap Trap Gem Grabprev. season 57.1%
14 0
Spiraling Out Brawl Ball 46.9%
162 31
Undermine Gem Grab 46.1%
206 35
Dueling Beetles Hot Zone 46.0%
100 24
Safe Zone Heist 45.8%
72 19
Hot Potato Heist 45.2%
84 21
Bridge Too Far Heist 45.1%
71 19
Crystal Arcade Gem Grabprev. season 40.0%
10 0
Open Business Hot Zone 41.5%
94 23
Ring of Fire Hot Zone 41.7%
108 25
Triple Dribble Brawl Ball 40.4%
104 25

Who beats Kit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 41.1% 56.7%
2 BIG|Arthur🥥 Masters 39 37.8% 61.5%
3 エルフ Mythic 56 37.7% 55.4%
4 たこたこ Mythic 23 37.6% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.4% 63.6%