My roster

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EN

Kit

Support Legendary Ranked · Silver
52.4%Win rate across all maps
5,251Games
83Trust Score
29. of 105Rank by score
−4.5Skill bonus

Best map: New Horizons with 56.7% from 323 games.

Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 37.
Win rate 65.52.4 %
Popularity 38.0.42 %
Breadth 44.13% of maps
Counter safety 82.32.6 %
Star rate 37.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 50.5% from 93 appearances08/06 — 48.3% from 89 appearances08/20 — 55.7% from 941 appearances08/21 — 51.2% from 857 appearances08/22 — 51.0% from 733 appearances08/23 — 46.9% from 670 appearances08/24 — 53.7% from 1,009 appearances08/25 — 53.5% from 762 appearances08/26 — 54.5% from 279 appearances
50.5%08/05 54.5%08/26

Pick rate

08/05 — 0.8% from 93 appearances08/06 — 1.1% from 89 appearances08/20 — 0.4% from 941 appearances08/21 — 0.5% from 857 appearances08/22 — 0.5% from 733 appearances08/23 — 0.5% from 670 appearances08/24 — 0.4% from 1,009 appearances08/25 — 0.4% from 762 appearances08/26 — 0.4% from 279 appearances
0.8%08/05 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 48.9% to 44.4%). Higher up he gets outplayed.

Bronze — 64.2% from 818 gamesSilver — 52.3% from 5,528 gamesGold — 48.6% from 64,885 gamesDiamond — 46.0% from 91,533 gamesMythic — 45.2% from 352,197 gamesLegendary — 47.3% from 92,368 gamesMasters — 47.4% from 2,618 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 56.7%
323 42
Hard Rock Mine Gem Grab 58.1%
236 37
Flaring Phoenix Knockout 55.4%
368 44
Belle's Rock Knockout 55.7%
298 40
Gem Fort Gem Grab 56.0%
252 38
Pinball Dreams Brawl Ball 58.3%
163 31
Hideout Bounty 55.6%
232 37
Layer Cake Bounty 53.4%
352 43
Shooting Star Bounty 55.9%
195 34
Rustic Arcade Gem Grab 54.1%
209 35
Dry Season Bounty 54.4%
193 34
Out in the Open Knockout 52.4%
311 41
Double Swoosh Gem Grab 52.3%
243 37
Kaboom Canyon Heist 53.9%
102 24
Safe(r) Zone Heist 54.3%
81 21
Pit Stop Heist 53.5%
86 22
Parallel Plays Hot Zone 49.7%
189 34
Sneaky Fields Brawl Ball 50.0%
154 31
Spiraling Out Brawl Ball 47.7%
174 32
Safe Zone Heist 48.7%
76 20
Deathcap Trap Gem Grabprev. season 57.1%
14 0
Dueling Beetles Hot Zone 47.1%
104 25
Center Stage Brawl Ball 46.6%
148 30
Undermine Gem Grab 45.6%
237 37
Hot Potato Heist 46.2%
93 23
Pinhole Punt Brawl Ball 50.0%
12 0
Bridge Too Far Heist 45.9%
74 20
Crystal Arcade Gem Grabprev. season 40.0%
10 0
Open Business Hot Zone 43.7%
103 25
Triple Dribble Brawl Ball 42.4%
125 27
Ring of Fire Hot Zone 41.6%
113 26

Who beats Kit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 40.8% 56.7%
2 BIG|Arthur🥥 Masters 39 37.4% 61.5%
3 エルフ Mythic 56 37.4% 55.4%
4 たこたこ Mythic 23 37.2% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.0% 63.6%