For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 381 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Leon does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Leon counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.8%
3,418 games
Brock
57.0%
23,525 games
Tick
57.1%
8,023 games
Piper
54.8%
19,293 games
Sprout
56.4%
1,605 games
Nani
54.2%
6,796 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ANDROID ВИШНЯ | Masters | 29 | 46.2% | 93.1% |
| 2 | миша біткоин | Legendary | 62 | 44.3% | 66.1% |
| 3 | 我有裝尾巴 | Legendary | 24 | 42.0% | 83.3% |
| 4 | poss | Mythic | 57 | 41.8% | 61.4% |
| 5 | su_iskq | Legendary | 20 | 40.9% | 85.0% |