Best map: New Horizons with 53.2% from 1,972 games.
Wins early — in Hot Zone 14.7 points better in short rounds than in long ones (25.2% against 39.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.5 — rewards skill: from Bronze to Masters the win rate climbs by 13.5 points (regression 40.0% to 53.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
53.2% | 1972 | 69 | ||
Belle's Rock ![]() |
53.5% | 1536 | 65 | ||
Shooting Star ![]() |
52.0% | 1697 | 66 | ||
Hideout ![]() |
51.6% | 2104 | 70 | ||
Dry Season ![]() |
50.6% | 1677 | 66 | ||
Rustic Arcade ![]() |
50.9% | 1257 | 62 | ||
Out in the Open ![]() |
50.4% | 1888 | 68 | ||
Deathcap Trap prev. season |
47.9% | 3726 | 78 | ||
Flaring Phoenix ![]() |
48.0% | 1817 | 67 | ||
Crystal Arcade prev. season |
46.6% | 3663 | 78 | ||
Layer Cake ![]() |
47.3% | 1283 | 62 | ||
Undermine ![]() |
47.2% | 805 | 55 | ||
Spiraling Out ![]() |
45.6% | 228 | 36 | ||
Hard Rock Mine ![]() |
43.5% | 898 | 57 | ||
Center Stage prev. season |
43.1% | 1320 | 63 | ||
Gem Fort ![]() |
43.0% | 798 | 55 | ||
Kaboom Canyon prev. season |
42.5% | 1137 | 60 | ||
Pinball Dreams prev. season |
42.0% | 1275 | 62 | ||
Double Swoosh ![]() |
42.2% | 650 | 52 | ||
Ring of Fire prev. season |
41.4% | 1176 | 61 | ||
Parallel Plays prev. season |
41.2% | 1659 | 66 | ||
Safe(r) Zone ![]() |
37.7% | 106 | 25 | ||
Triple Dribble prev. season |
40.5% | 1246 | 62 | ||
Open Business prev. season |
40.0% | 931 | 57 | ||
Sneaky Fields prev. season |
39.5% | 1144 | 61 | ||
Dueling Beetles prev. season |
39.0% | 782 | 55 | ||
Pit Stop ![]() |
36.8% | 193 | 34 | ||
Bridge Too Far prev. season |
37.7% | 1033 | 59 | ||
Safe Zone prev. season |
36.6% | 915 | 57 | ||
Hot Potato prev. season |
36.2% | 973 | 58 |
Direct duels in Brawl Ball: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.8% against Bibi in Brawl Ball. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
55.4%
242 games
Dynamike
49.4%
77 games
Damian
50.0%
62 games
Starr Nova
48.5%
103 games
Emz
47.1%
221 games
Willow
47.0%
183 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Diamond | 34 | 35.7% | 58.8% |