Best map: Belle's Rock with 53.5% from 1,620 games.
Wins early — in Hot Zone 14.7 points better in short rounds than in long ones (25.2% against 39.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.5 — rewards skill: from Bronze to Masters the win rate climbs by 13.5 points (regression 40.0% to 53.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
53.5% | 1620 | 66 | ||
New Horizons ![]() |
53.1% | 2082 | 69 | ||
Hideout ![]() |
51.8% | 2209 | 70 | ||
Shooting Star ![]() |
51.8% | 1794 | 67 | ||
Dry Season ![]() |
50.6% | 1769 | 67 | ||
Out in the Open ![]() |
50.2% | 1973 | 69 | ||
Rustic Arcade ![]() |
50.7% | 1336 | 63 | ||
Deathcap Trap prev. season |
47.9% | 3726 | 78 | ||
Flaring Phoenix ![]() |
47.8% | 1921 | 68 | ||
Undermine ![]() |
48.0% | 857 | 56 | ||
Crystal Arcade prev. season |
46.6% | 3663 | 78 | ||
Layer Cake ![]() |
47.2% | 1339 | 63 | ||
Hard Rock Mine ![]() |
44.0% | 956 | 58 | ||
Spiraling Out ![]() |
44.8% | 239 | 37 | ||
Center Stage prev. season |
43.0% | 1329 | 63 | ||
Gem Fort ![]() |
42.7% | 846 | 56 | ||
Kaboom Canyon prev. season |
42.5% | 1141 | 60 | ||
Double Swoosh ![]() |
42.3% | 693 | 53 | ||
Pinball Dreams prev. season |
41.9% | 1283 | 62 | ||
Parallel Plays prev. season |
41.4% | 1668 | 66 | ||
Ring of Fire prev. season |
41.2% | 1187 | 61 | ||
Triple Dribble prev. season |
40.5% | 1257 | 62 | ||
Safe(r) Zone ![]() |
37.4% | 107 | 25 | ||
Open Business prev. season |
40.1% | 944 | 58 | ||
Sneaky Fields prev. season |
39.4% | 1153 | 61 | ||
Dueling Beetles prev. season |
39.1% | 792 | 55 | ||
Pit Stop ![]() |
37.0% | 200 | 34 | ||
Bridge Too Far prev. season |
37.8% | 1041 | 59 | ||
Safe Zone prev. season |
36.4% | 926 | 57 | ||
Hot Potato prev. season |
36.1% | 979 | 58 |
Direct duels in Gem Grab: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.9% against Doug in Hot Zone. On average the worst case sits at 27.1%.
Leon counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.1%
523 games
Bo
51.3%
829 games
Griff
50.2%
1,255 games
Ruffs
61.0%
77 games
Rosa
60.3%
68 games
Trunk
49.7%
666 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Diamond | 34 | 35.4% | 58.8% |