Best map: Hideout with 53.6% from 2,249 games.
Wins early — in Hot Zone 14.7 points better in short rounds than in long ones (25.2% against 39.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/01 to 08/21, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.5 — rewards skill: from Bronze to Masters the win rate climbs by 13.5 points (regression 40.0% to 53.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
53.6% | 2249 | 71 | ||
New Horizons ![]() |
52.4% | 2381 | 72 | ||
Dry Season ![]() |
51.1% | 1915 | 68 | ||
Out in the Open ![]() |
50.6% | 2545 | 72 | ||
Belle's Rock ![]() |
50.7% | 1939 | 68 | ||
Flaring Phoenix ![]() |
49.7% | 2688 | 73 | ||
Shooting Star ![]() |
50.1% | 1889 | 68 | ||
Layer Cake ![]() |
48.9% | 1830 | 68 | ||
Hard Rock Mine ![]() |
46.9% | 1501 | 65 | ||
Rustic Arcade ![]() |
45.4% | 1678 | 66 | ||
Gem Fort ![]() |
43.8% | 1449 | 64 | ||
Undermine ![]() |
43.8% | 1407 | 64 | ||
Deathcap Trap prev. season |
44.6% | 240 | 37 | ||
Crystal Arcade prev. season |
44.5% | 209 | 35 | ||
Double Swoosh ![]() |
42.2% | 1263 | 62 | ||
Ring of Fire ![]() |
34.5% | 499 | 48 | ||
Spiraling Out ![]() |
32.2% | 597 | 51 | ||
Parallel Plays ![]() |
28.7% | 571 | 50 | ||
Pinball Dreams ![]() |
27.8% | 508 | 48 | ||
Bridge Too Far ![]() |
27.2% | 467 | 47 | ||
Kaboom Canyon ![]() |
27.2% | 486 | 48 | ||
Pit Stop ![]() |
27.2% | 540 | 49 | ||
Center Stage ![]() |
26.7% | 517 | 49 | ||
Safe(r) Zone ![]() |
25.3% | 451 | 47 | ||
Sneaky Fields ![]() |
24.7% | 494 | 48 | ||
Triple Dribble ![]() |
24.4% | 480 | 48 | ||
Dueling Beetles ![]() |
23.5% | 412 | 45 | ||
Open Business ![]() |
24.2% | 484 | 48 | ||
Hot Potato ![]() |
23.8% | 450 | 47 | ||
Safe Zone ![]() |
21.6% | 491 | 48 |
Direct duels in Gem Grab: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.1% against Doug in Hot Zone. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.2%
510 games
Bo
52.0%
800 games
Griff
50.2%
1,217 games
Ruffs
60.5%
76 games
Tara
53.1%
207 games
Trunk
49.8%
652 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Diamond | 34 | 35.5% | 58.8% |