Best map: New Horizons with 48.5% from 167 games.
Wins early — in Hot Zone 14.7 points better in short rounds than in long ones (25.2% against 39.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.6 — rewards skill: from Bronze to Masters the win rate climbs by 13.6 points (regression 40.0% to 53.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
48.5% | 167 | 32 | ||
Flaring Phoenix ![]() |
47.4% | 196 | 34 | ||
Hideout ![]() |
46.9% | 145 | 30 | ||
Crystal Arcade prev. season |
42.9% | 21 | 1 | ||
Double Swoosh ![]() |
44.5% | 146 | 30 | ||
Layer Cake ![]() |
43.2% | 139 | 29 | ||
Dry Season ![]() |
42.9% | 126 | 28 | ||
Rustic Arcade ![]() |
42.9% | 154 | 31 | ||
Undermine ![]() |
42.6% | 155 | 31 | ||
Deathcap Trap prev. season |
36.0% | 25 | 3 | ||
Out in the Open ![]() |
42.0% | 193 | 34 | ||
Gem Fort ![]() |
40.4% | 136 | 29 | ||
Belle's Rock ![]() |
39.3% | 168 | 32 | ||
Shooting Star ![]() |
38.4% | 151 | 30 | ||
Hard Rock Mine ![]() |
36.4% | 143 | 29 | ||
Sneaky Fields ![]() |
28.8% | 59 | 16 | ||
Parallel Plays ![]() |
31.2% | 93 | 23 | ||
Center Stage ![]() |
27.1% | 70 | 19 | ||
Kaboom Canyon ![]() |
27.8% | 90 | 23 | ||
Dueling Beetles ![]() |
25.3% | 75 | 20 | ||
Safe Zone ![]() |
25.0% | 84 | 21 | ||
Spiraling Out ![]() |
21.3% | 75 | 20 | ||
Safe(r) Zone ![]() |
22.6% | 84 | 21 | ||
Pinball Dreams ![]() |
20.2% | 84 | 21 | ||
Triple Dribble ![]() |
20.2% | 89 | 22 | ||
Open Business ![]() |
15.7% | 70 | 19 | ||
Hot Potato ![]() |
18.8% | 85 | 22 | ||
Bridge Too Far ![]() |
16.2% | 74 | 20 | ||
Pit Stop ![]() |
17.4% | 86 | 22 | ||
Ring of Fire ![]() |
18.5% | 92 | 23 |
Direct duels in Gem Grab: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.9% against Doug in Hot Zone. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.6%
537 games
Griff
50.2%
1,294 games
Bo
50.5%
860 games
Ruffs
60.2%
88 games
Rosa
60.9%
69 games
Trunk
49.9%
687 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Diamond | 34 | 35.3% | 58.8% |