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← Overview

Leon

Assassin Legendary Ranked · Masters
52.5%Win rate across all maps
2,480Games
72Trust Score
29. of 105Rank by score
+12.2Skill bonus

Best map: Hideout with 55.4% from 397 games.

Wins late — in Brawl Ball 14.2 points better in long rounds than in short ones (49.1% against 34.9%, split at 93 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 64.52.5 %
Popularity 60.0.53 %
Breadth 53.11% of maps
Counter safety 21.19.1 %
Star rate 47.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/18, 13 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 47.5% from 80 appearances08/04 — 48.7% from 197 appearances08/05 — 48.8% from 381 appearances08/06 — 59.8% from 234 appearances08/07 — 48.6% from 70 appearances08/08 — 53.5% from 144 appearances08/09 — 53.7% from 164 appearances08/10 — 53.8% from 266 appearances08/11 — 54.6% from 282 appearances08/12 — 57.1% from 170 appearances08/13 — 43.6% from 78 appearances08/14 — 55.6% from 72 appearances08/18 — 53.2% from 94 appearances
47.5%08/03 53.2%08/18

Pick rate

08/03 — 0.7% from 80 appearances08/04 — 0.6% from 197 appearances08/05 — 0.7% from 381 appearances08/06 — 0.5% from 234 appearances08/07 — 0.4% from 70 appearances08/08 — 0.6% from 144 appearances08/09 — 0.6% from 164 appearances08/10 — 0.5% from 266 appearances08/11 — 0.5% from 282 appearances08/12 — 0.6% from 170 appearances08/13 — 0.4% from 78 appearances08/14 — 0.5% from 72 appearances08/18 — 0.4% from 94 appearances
0.7%08/03 0.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.2 — rewards skill: from Bronze to Masters the win rate climbs by 12.2 points (regression 41.0% to 53.1%). The higher the tier, the better he does.

Bronze — 34.7% from 2,323 gamesSilver — 38.7% from 8,168 gamesGold — 45.7% from 76,213 gamesDiamond — 47.7% from 131,989 gamesMythic — 49.0% from 925,098 gamesLegendary — 51.2% from 193,477 gamesMasters — 52.5% from 2,480 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Hideout Bountyprev. season 55.4%
397 45
New Horizons Knockoutprev. season 55.2%
339 42
Shooting Star Bountyprev. season 52.8%
472 47
Belle's Rock Knockoutprev. season 54.1%
281 40
Dry Season Bountyprev. season 53.0%
234 37
Layer Cake Bountyprev. season 57.1%
56 15
Dueling Beetles Hot Zoneprev. season 70.0%
20 0
Deathcap Trap Gem Grabprev. season 61.9%
21 1
Rustic Arcade Gem Grabprev. season 48.8%
168 32
Flaring Phoenix Knockoutprev. season 48.0%
148 30
Ring of Fire Hot Zoneprev. season 60.0%
15 0
Out in the Open Knockoutprev. season 46.8%
218 36
Undermine Gem Grabprev. season 50.0%
24 3
Double Swoosh Gem Grabprev. season 50.0%
12 0
Open Business Hot Zoneprev. season 50.0%
10 0
Crystal Arcade Gem Grabprev. season 33.3%
12 0
Pinball Dreams Brawl Ballprev. season 30.0%
10 0
Gem Fort Gem Grabprev. season 31.3%
16 0

Who beats Leon and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 poss Mythic 47 40.6% 63.8%
2 金錒哥 Diamond 22 38.0% 72.7%
3 CH| 𝓜𝓸𝓱𝓪 Legendary 32 36.1% 56.3%
4 イキイキした毎日 Diamond 22 35.2% 59.1%
5 サギトラ Diamond 20 32.2% 45.0%