Best map: Flaring Phoenix with 50.2% from 289 games.
Silverchange
08/04 to 08/22, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.0 — rewards skill: from Bronze to Masters the win rate climbs by 13.0 points (regression 40.4% to 53.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
50.2% | 289 | 40 | ||
New Horizons ![]() |
49.4% | 239 | 37 | ||
Hideout ![]() |
49.7% | 199 | 34 | ||
Gem Fort ![]() |
44.6% | 193 | 34 | ||
Crystal Arcade prev. season |
42.9% | 21 | 1 | ||
Out in the Open ![]() |
43.6% | 259 | 38 | ||
Layer Cake ![]() |
43.4% | 196 | 34 | ||
Dry Season ![]() |
42.9% | 189 | 34 | ||
Deathcap Trap prev. season |
36.0% | 25 | 3 | ||
Shooting Star ![]() |
42.5% | 214 | 35 | ||
Rustic Arcade ![]() |
42.3% | 208 | 35 | ||
Undermine ![]() |
41.4% | 203 | 35 | ||
Double Swoosh ![]() |
40.3% | 206 | 35 | ||
Hard Rock Mine ![]() |
39.5% | 215 | 36 | ||
Belle's Rock ![]() |
39.3% | 224 | 36 | ||
Center Stage ![]() |
32.0% | 103 | 25 | ||
Sneaky Fields ![]() |
30.0% | 90 | 23 | ||
Parallel Plays ![]() |
31.0% | 126 | 28 | ||
Spiraling Out ![]() |
26.6% | 109 | 25 | ||
Safe Zone ![]() |
27.5% | 120 | 27 | ||
Dueling Beetles ![]() |
24.7% | 97 | 24 | ||
Kaboom Canyon ![]() |
26.8% | 123 | 27 | ||
Hot Potato ![]() |
24.5% | 110 | 26 | ||
Safe(r) Zone ![]() |
22.3% | 112 | 26 | ||
Triple Dribble ![]() |
21.5% | 107 | 25 | ||
Pinball Dreams ![]() |
23.0% | 122 | 27 | ||
Open Business ![]() |
19.6% | 102 | 24 | ||
Pit Stop ![]() |
20.2% | 114 | 26 | ||
Ring of Fire ![]() |
20.5% | 122 | 27 | ||
Bridge Too Far ![]() |
17.3% | 104 | 25 |
Direct duels in Hot Zone: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Bibi in Brawl Ball. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bo
55.2%
290 games
Doug
61.5%
91 games
Bibi
54.6%
119 games
Kenji
55.1%
89 games
Trunk
49.7%
356 games
Mortis
50.3%
143 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list