Only Safe Zone. 08/05 to 08/21, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +14.3 — rewards skill: from Gold to Mythic the win rate climbs by 14.3 points (regression 25.9% to 40.2%). The higher the tier, the better he does.
Direct duels in Heist: how Leon does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
54.8%
458 games
Shade
55.6%
90 games
Chuck
50.7%
217 games
Mico
47.9%
340 games
Bibi
47.5%
61 games
Melodie
46.3%
95 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list