For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Shooting Star. 08/20 to 08/22, 3 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/22.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.8 — rewards skill: from Gold to Masters the win rate climbs by 4.8 points (regression 49.9% to 54.7%). The higher the tier, the better he does.
Direct duels in Bounty: how Leon does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.6%
860 games
Tick
58.5%
1,407 games
Brock
56.1%
4,889 games
Edgar
54.4%
3,930 games
Piper
53.8%
3,822 games
Mandy
54.4%
1,115 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list