For Heist, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +8.2 — rewards skill: from Gold to Mythic the win rate climbs by 8.2 points (regression 31.5% to 39.8%). The higher the tier, the better he does.
Direct duels in Heist: how Leon does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Leon here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
53.5%
518 games
Shade
53.1%
98 games
Mico
48.5%
377 games
Chuck
48.1%
243 games
Melodie
45.6%
103 games
Bibi
44.8%
67 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list