Wins late — in Brawl Ball 14.2 points better in long rounds than in short ones (49.1% against 34.9%, split at 93 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Safe Zone. 08/04 to 08/19, 13 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +11.8 — rewards skill: from Gold to Mythic the win rate climbs by 11.8 points (regression 28.4% to 40.1%). The higher the tier, the better he does.
Direct duels in Heist: how Leon does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Leon here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
52.4%
725 games
Shade
52.5%
120 games
Mico
47.6%
483 games
Chuck
47.8%
337 games
Bibi
44.6%
101 games
Trunk
41.2%
228 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list