My roster

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Leon

Assassin Legendary Ranked · Gold Undermine Gem Grab
45.0%Win rate on Undermine
4,140Games here
1.2%Pick rate
80Trust Score
66. of 105Rank on this map
+2.3Skill bonus

Wins late — in Brawl Ball 14.2 points better in long rounds than in short ones (49.1% against 34.9%, split at 93 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 15.Star rate
Win rate 34.46.0 %
Popularity 76.1.21 %
Breadth 28.7% of maps
Counter safety 15.27.0 %
Star rate 55.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/05 to 08/25, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Win rate

08/05 — 52.8% from 89 appearances08/06 — 46.7% from 60 appearances08/20 — 44.2% from 997 appearances08/21 — 44.6% from 981 appearances08/22 — 46.4% from 688 appearances08/23 — 42.8% from 579 appearances08/24 — 46.9% from 834 appearances08/25 — 42.6% from 61 appearances
52.8%08/05 42.6%08/25

Pick rate

08/05 — 2.0% from 89 appearances08/06 — 1.9% from 60 appearances08/20 — 1.1% from 997 appearances08/21 — 1.2% from 981 appearances08/22 — 1.2% from 688 appearances08/23 — 1.2% from 579 appearances08/24 — 1.2% from 834 appearances08/25 — 1.3% from 61 appearances
2.0%08/05 1.3%08/25

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +2.3 — rewards skill: from Silver to Legendary the win rate climbs by 2.3 points (regression 44.8% to 47.0%). The higher the tier, the better he does.

Silver — 43.0% from 477 gamesGold — 45.3% from 4,375 gamesDiamond — 46.1% from 6,749 gamesMythic — 46.5% from 40,787 gamesLegendary — 46.7% from 4,705 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Leon does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.8% 1,584 games Rosa 59.0% 227 games Ash 52.6% 627 games Griff 50.0% 3,924 games Bo 50.1% 3,092 games Doug 53.3% 396 games

Who plays him best

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 poss Mythic 48 40.2% 62.5%
2 金錒哥 Diamond 23 37.5% 69.6%
3 DIFEKS Legendary 22 36.1% 63.6%
4 イキイキした毎日 Mythic 23 35.7% 60.9%
5 CH| 𝓜𝓸𝓱𝓪 Legendary 34 35.3% 52.9%