My roster

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EN

Leon

Assassin Legendary Ranked · Masters
52.8%Win rate across all maps
2,549Games
73Trust Score
22. of 105Rank by score
+11.7Skill bonus

Best map: Hideout with 53.4% from 1,089 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 66.52.8 %
Popularity 72.0.95 %
Breadth 0.0% of maps
Counter safety 28.22.5 %
Star rate 45.21.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/18, 13 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 47.5% from 80 appearances08/04 — 48.7% from 197 appearances08/05 — 48.8% from 381 appearances08/06 — 59.8% from 234 appearances08/07 — 48.6% from 70 appearances08/08 — 53.5% from 144 appearances08/09 — 53.7% from 164 appearances08/10 — 53.8% from 266 appearances08/11 — 54.6% from 282 appearances08/12 — 57.1% from 170 appearances08/13 — 43.6% from 78 appearances08/14 — 55.6% from 72 appearances08/18 — 53.2% from 94 appearances
47.5%08/03 53.2%08/18

Pick rate

08/03 — 0.7% from 80 appearances08/04 — 0.6% from 197 appearances08/05 — 0.7% from 381 appearances08/06 — 0.5% from 234 appearances08/07 — 0.4% from 70 appearances08/08 — 0.6% from 144 appearances08/09 — 0.6% from 164 appearances08/10 — 0.5% from 266 appearances08/11 — 0.5% from 282 appearances08/12 — 0.6% from 170 appearances08/13 — 0.4% from 78 appearances08/14 — 0.5% from 72 appearances08/18 — 0.4% from 94 appearances
0.7%08/03 0.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.7 — rewards skill: from Bronze to Masters the win rate climbs by 11.7 points (regression 41.3% to 53.0%). The higher the tier, the better he does.

Bronze — 33.6% from 4,709 gamesSilver — 39.5% from 12,758 gamesGold — 46.2% from 116,403 gamesDiamond — 47.8% from 153,771 gamesMythic — 49.0% from 940,416 gamesLegendary — 51.1% from 197,243 gamesMasters — 52.8% from 2,549 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 53.4%
1089 60
Deathcap Trap Gem Grabprev. season 50.9%
6262 86
Shooting Star Bounty 51.9%
1127 60
Flaring Phoenix Knockoutprev. season 49.6%
14495 99
Belle's Rock Knockout 53.4%
513 49
Layer Cake Bountyprev. season 49.0%
9636 92
Out in the Open Knockout 50.5%
630 52
New Horizons Knockout 50.2%
657 52
Crystal Arcade Gem Grabprev. season 47.6%
5600 84
Dry Season Bounty 49.3%
554 50
Undermine Gem Grabprev. season 46.7%
4773 82
Dueling Beetles Hot Zoneprev. season 47.7%
1063 59
Rustic Arcade Gem Grab 48.6%
519 49
Gem Fort Gem Grabprev. season 46.3%
4255 80
Pinball Dreams Brawl Ballprev. season 47.2%
1243 62
Ring of Fire Hot Zoneprev. season 46.4%
2067 69
Open Business Hot Zoneprev. season 46.5%
1397 64
Double Swoosh Gem Grabprev. season 45.7%
2897 74

Who beats Leon and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 poss Mythic 54 39.0% 59.3%
2 龍Kano Legendary 24 38.1% 75.0%
3 金錒哥 Diamond 27 37.0% 66.7%
4 миша біткоин Legendary 27 36.1% 63.0%
5 CH| 𝓜𝓸𝓱𝓪 Legendary 41 35.6% 53.7%