My roster

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EN

Leon

Assassin Legendary Ranked · Diamond Bounty
51.0%Win rate in Bounty
23,941Games
100Trust Score
27. of 105Rank in Bounty
+6.3Skill bonus

Best map: Hideout with 52.4% from 7,392 games.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 46.
Win rate 70.51.0 %
Popularity 86.2.00 %
Breadth 50.17% of maps
Counter safety 60.35.1 %
Star rate 46.20.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 49.8% from 659 appearances08/05 — 51.3% from 2,186 appearances08/06 — 48.9% from 2,094 appearances08/11 — 48.2% from 485 appearances08/12 — 50.5% from 1,155 appearances08/13 — 48.9% from 1,561 appearances08/14 — 50.3% from 1,745 appearances08/15 — 48.7% from 1,566 appearances08/16 — 48.6% from 1,836 appearances08/17 — 53.1% from 1,974 appearances08/18 — 50.4% from 1,857 appearances08/19 — 47.9% from 491 appearances08/20 — 50.8% from 3,473 appearances08/21 — 50.9% from 5,880 appearances08/22 — 51.8% from 3,999 appearances08/23 — 51.0% from 3,051 appearances08/24 — 50.7% from 3,789 appearances08/25 — 51.7% from 3,040 appearances08/26 — 46.8% from 709 appearances
49.8%08/04 46.8%08/26

Pick rate

08/04 — 2.5% from 659 appearances08/05 — 2.7% from 2,186 appearances08/06 — 2.7% from 2,094 appearances08/11 — 3.3% from 485 appearances08/12 — 3.1% from 1,155 appearances08/13 — 2.8% from 1,561 appearances08/14 — 2.8% from 1,745 appearances08/15 — 2.5% from 1,566 appearances08/16 — 2.6% from 1,836 appearances08/17 — 2.6% from 1,974 appearances08/18 — 2.5% from 1,857 appearances08/19 — 2.6% from 491 appearances08/20 — 2.0% from 3,473 appearances08/21 — 2.0% from 5,880 appearances08/22 — 2.0% from 3,999 appearances08/23 — 2.0% from 3,051 appearances08/24 — 2.0% from 3,789 appearances08/25 — 2.0% from 3,040 appearances08/26 — 2.2% from 709 appearances
2.5%08/04 2.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.3 — rewards skill: from Bronze to Masters the win rate climbs by 6.3 points (regression 47.4% to 53.7%). The higher the tier, the better he does.

Bronze — 35.8% from 756 gamesSilver — 46.3% from 2,537 gamesGold — 50.9% from 29,623 gamesDiamond — 50.6% from 42,104 gamesMythic — 51.4% from 279,462 gamesLegendary — 53.0% from 78,165 gamesMasters — 54.2% from 1,189 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Hideout Bounty 52.4%
7392 88
Shooting Star Bounty 51.3%
5663 84
Dry Season Bounty 51.3%
5958 85
Layer Cake Bounty 48.1%
4928 82

Against whom

Direct duels in Bounty: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.7% against Doug in Hot Zone. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.3% 1,780 games Brock 56.6% 11,062 games Tick 57.1% 3,696 games Piper 54.5% 8,681 games Pearl 55.6% 1,382 games Mandy 54.3% 2,750 games

Who plays him best soon

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 poss Mythic 54 38.7% 59.3%
2 龍Kano Legendary 24 37.7% 75.0%
3 金錒哥 Diamond 27 36.6% 66.7%
4 миша біткоин Legendary 27 35.7% 63.0%
5 Kaânn01🍷 Legendary 21 35.2% 66.7%