Best map: Hideout with 53.8% from 1,077 games.
Wins early — in Brawl Ball 5.2 points better in short rounds than in long ones (38.4% against 43.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/12, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 47.4% to 53.7%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 18 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
53.8% | 1077 | 60 | ||
Shooting Star ![]() |
52.1% | 1120 | 60 | ||
Layer Cake prev. season |
49.0% | 9631 | 92 | ||
Dry Season ![]() |
49.7% | 535 | 49 |
Direct duels in Bounty: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.2% against Doug in Hot Zone. On average the worst case sits at 28.8%.
Leon counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.2%
1,693 games
Brock
56.8%
10,453 games
Tick
57.2%
3,460 games
Piper
54.4%
8,256 games
Pearl
56.1%
1,283 games
Mandy
54.1%
2,580 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Mythic | 54 | 39.1% | 59.3% |
| 2 | 龍Kano | Legendary | 24 | 38.2% | 75.0% |
| 3 | 金錒哥 | Diamond | 27 | 37.0% | 66.7% |
| 4 | миша біткоин | Legendary | 27 | 36.1% | 63.0% |
| 5 | CH| 𝓜𝓸𝓱𝓪 | Legendary | 41 | 35.6% | 53.7% |