Best map: Shooting Star with 51.5% from 3,896 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.3 — rewards skill: from Bronze to Masters the win rate climbs by 6.3 points (regression 47.4% to 53.7%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Mythic). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
51.5% | 3896 | 79 | ||
Hideout ![]() |
50.9% | 4411 | 81 | ||
Dry Season ![]() |
50.9% | 2907 | 74 | ||
Layer Cake ![]() |
44.8% | 1591 | 65 |
Direct duels in Bounty: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.7% against Hank in Hot Zone. On average the worst case sits at 29.1%.
Leon counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.1%
1,727 games
Brock
56.7%
10,637 games
Tick
57.2%
3,533 games
Piper
54.4%
8,383 games
Pearl
56.1%
1,304 games
Mandy
54.2%
2,637 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Mythic | 54 | 38.9% | 59.3% |
| 2 | 龍Kano | Legendary | 24 | 38.0% | 75.0% |
| 3 | 金錒哥 | Diamond | 27 | 36.8% | 66.7% |
| 4 | миша біткоин | Legendary | 27 | 36.0% | 63.0% |
| 5 | CH| 𝓜𝓸𝓱𝓪 | Legendary | 41 | 35.5% | 53.7% |