Best map: New Horizons with 42.6% from 183 games.
Wins early — in Brawl Ball 5.2 points better in short rounds than in long ones (38.4% against 43.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +17.2 — rewards skill: from Bronze to Legendary the win rate climbs by 17.2 points (regression 29.4% to 46.7%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
35.8% | 151 | 30 | ||
Triple Dribble ![]() |
34.2% | 152 | 30 | ||
Pinball Dreams ![]() |
33.3% | 153 | 30 | ||
Spiraling Out ![]() |
32.9% | 152 | 30 | ||
Sneaky Fields ![]() |
25.9% | 162 | 31 |
Direct duels in Brawl Ball: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.9% against Sirius in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
60.6%
99 games
Bibi
49.4%
1,037 games
Griff
46.8%
1,664 games
Darryl
49.2%
189 games
Dynamike
46.0%
378 games
Maisie
48.4%
62 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Mythic | 54 | 39.0% | 59.3% |
| 2 | 龍Kano | Legendary | 24 | 38.1% | 75.0% |
| 3 | 金錒哥 | Diamond | 27 | 37.0% | 66.7% |
| 4 | миша біткоин | Legendary | 27 | 36.1% | 63.0% |
| 5 | CH| 𝓜𝓸𝓱𝓪 | Legendary | 41 | 35.6% | 53.7% |