Best map: Hideout with 53.3% from 1,070 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +17.3 — rewards skill: from Bronze to Legendary the win rate climbs by 17.3 points (regression 29.4% to 46.7%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 6 of 29 maps. 3 of 6 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out +Mythic |
55.0% | 467 | 47 | ||
Pinhole Punt +Mythic + Masters |
64.6% | 48 | 13 | ||
Pinball Dreams prev. season |
47.4% | 1233 | 62 | ||
Center Stage prev. season |
46.3% | 1007 | 59 | ||
Triple Dribble prev. season |
43.8% | 850 | 56 | ||
Sneaky Fields +Mythicprev. season |
40.5% | 5970 | 85 |
Direct duels in Brawl Ball: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.8% against Damian in Brawl Ball. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
58.8%
102 games
Bibi
49.2%
1,058 games
Griff
46.9%
1,704 games
Darryl
50.0%
194 games
Dynamike
46.3%
391 games
Maisie
49.2%
63 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Mythic | 54 | 39.0% | 59.3% |
| 2 | 龍Kano | Legendary | 24 | 38.2% | 75.0% |
| 3 | 金錒哥 | Diamond | 27 | 37.0% | 66.7% |
| 4 | миша біткоин | Legendary | 27 | 36.1% | 63.0% |
| 5 | CH| 𝓜𝓸𝓱𝓪 | Legendary | 41 | 35.6% | 53.7% |