Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 73 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +17.2 — rewards skill: from Bronze to Legendary the win rate climbs by 17.2 points (regression 26.4% to 43.6%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
40.4% | 685 | 53 | ||
Kaboom Canyon ![]() |
40.3% | 623 | 51 | ||
Bridge Too Far ![]() |
38.8% | 567 | 50 | ||
Hot Potato ![]() |
35.4% | 472 | 47 | ||
Safe Zone ![]() |
34.3% | 492 | 48 | ||
Safe(r) Zone +Mythic + Gold |
31.5% | 1905 | 68 |
Direct duels in Heist: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.8% against Damian in Brawl Ball. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
49.0%
1,838 games
Mico
48.8%
782 games
Chuck
49.1%
597 games
Shade
50.3%
191 games
Darryl
50.0%
98 games
Lumi
42.0%
88 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Mythic | 54 | 39.0% | 59.3% |
| 2 | 龍Kano | Legendary | 24 | 38.2% | 75.0% |
| 3 | 金錒哥 | Diamond | 27 | 37.0% | 66.7% |
| 4 | миша біткоин | Legendary | 27 | 36.1% | 63.0% |
| 5 | CH| 𝓜𝓸𝓱𝓪 | Legendary | 41 | 35.6% | 53.7% |