Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/17, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/17.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +17.0 — rewards skill: from Bronze to Legendary the win rate climbs by 17.0 points (regression 26.6% to 43.5%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Legendary). Filtered to Heist: 4 of 29 maps. 2 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
45.5% | 685 | 53 | ||
Kaboom Canyon prev. season |
45.2% | 582 | 50 | ||
Safe Zone +Mythicprev. season |
40.1% | 4634 | 81 | ||
Hot Potato +Mythicprev. season |
39.8% | 4752 | 82 |
Direct duels in Heist: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.2% against Doug in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
48.7%
1,933 games
Mico
48.9%
794 games
Chuck
48.5%
612 games
Shade
50.0%
194 games
Darryl
49.5%
99 games
Buzz
41.6%
77 games
Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | poss | Mythic | 54 | 38.8% | 59.3% |
| 2 | 龍Kano | Legendary | 24 | 37.9% | 75.0% |
| 3 | 金錒哥 | Diamond | 27 | 36.7% | 66.7% |
| 4 | миша біткоин | Legendary | 27 | 35.8% | 63.0% |
| 5 | CH| 𝓜𝓸𝓱𝓪 | Legendary | 41 | 35.3% | 53.7% |