My roster

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EN

Leon

Assassin Legendary Ranked · Masters Knockout
52.4%Win rate in Knockout
1,020Games
59Trust Score
21. of 84Rank in Knockout
+2.9Skill bonus

Best map: Hideout with 53.8% from 1,041 games.

Wins early — in Brawl Ball 5.2 points better in short rounds than in long ones (38.4% against 43.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 60.52.4 %
Popularity 73.1.36 %
Breadth 0.0% of maps
Counter safety 69.38.5 %
Star rate 58.22.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 45.2% from 84 appearances08/05 — 45.8% from 153 appearances08/06 — 58.5% from 130 appearances08/08 — 60.3% from 63 appearances08/09 — 51.6% from 62 appearances08/10 — 54.3% from 94 appearances08/11 — 55.0% from 109 appearances
45.2%08/04 55.0%08/11

Pick rate

08/04 — 1.6% from 84 appearances08/05 — 1.6% from 153 appearances08/06 — 1.7% from 130 appearances08/08 — 1.5% from 63 appearances08/09 — 1.5% from 62 appearances08/10 — 1.1% from 94 appearances08/11 — 1.2% from 109 appearances
1.6%08/04 1.2%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.9 — rewards skill: from Bronze to Masters the win rate climbs by 2.9 points (regression 48.3% to 51.2%). The higher the tier, the better he does.

Bronze — 33.5% from 741 gamesSilver — 46.8% from 2,790 gamesGold — 50.6% from 34,687 gamesDiamond — 50.2% from 47,097 gamesMythic — 50.0% from 292,472 gamesLegendary — 51.3% from 66,742 gamesMasters — 52.4% from 1,020 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 18 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 53.6%
498 48
Flaring Phoenix Knockoutprev. season 49.6%
14478 99
New Horizons Knockout 50.2%
657 52
Out in the Open Knockout 50.1%
609 51

Against whom

Direct duels in Knockout: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.9% against Sirius in Heist. On average the worst case sits at 28.9%.

Counters

Leon counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 58.0% 13,356 games Bolt 60.1% 1,223 games Tick 57.3% 3,763 games Pearl 57.3% 1,873 games Edgar 54.7% 9,931 games Doug 59.4% 384 games

Who plays him best soon

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 poss Mythic 54 39.0% 59.3%
2 龍Kano Legendary 24 38.1% 75.0%
3 金錒哥 Diamond 27 37.0% 66.7%
4 миша біткоин Legendary 27 36.1% 63.0%
5 CH| 𝓜𝓸𝓱𝓪 Legendary 41 35.6% 53.7%