My roster

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Leon

Assassin Legendary Ranked · Legendary
50.3%Win rate across all maps
6,303Games
86Trust Score
68. of 105Rank by score
+11.7Skill bonus

Best map: Hideout with 53.1% from 1,083 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 33.50.3 %
Popularity 51.0.52 %
Breadth 0.0% of maps
Counter safety 28.22.4 %
Star rate 45.21.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/02 — 48.0% from 581 appearances08/03 — 51.0% from 1,925 appearances08/04 — 50.6% from 10,116 appearances08/05 — 51.7% from 23,054 appearances08/06 — 52.5% from 10,725 appearances08/07 — 51.0% from 5,048 appearances08/08 — 51.8% from 5,392 appearances08/09 — 51.9% from 6,578 appearances08/10 — 50.8% from 17,997 appearances08/11 — 51.2% from 33,886 appearances08/12 — 50.7% from 22,540 appearances08/13 — 51.7% from 12,749 appearances08/14 — 50.7% from 9,408 appearances08/15 — 50.0% from 7,630 appearances08/16 — 51.5% from 7,923 appearances08/17 — 51.5% from 6,064 appearances08/18 — 50.5% from 6,815 appearances08/19 — 48.6% from 2,175 appearances08/21 — 56.3% from 517 appearances08/22 — 51.5% from 763 appearances08/23 — 49.9% from 1,057 appearances08/24 — 49.9% from 1,914 appearances08/25 — 49.0% from 1,902 appearances
48.0%08/02 49.0%08/25

Pick rate

08/02 — 1.3% from 581 appearances08/03 — 1.2% from 1,925 appearances08/04 — 1.3% from 10,116 appearances08/05 — 1.3% from 23,054 appearances08/06 — 1.2% from 10,725 appearances08/07 — 1.2% from 5,048 appearances08/08 — 1.1% from 5,392 appearances08/09 — 1.1% from 6,578 appearances08/10 — 1.2% from 17,997 appearances08/11 — 1.2% from 33,886 appearances08/12 — 1.1% from 22,540 appearances08/13 — 1.1% from 12,749 appearances08/14 — 1.1% from 9,408 appearances08/15 — 1.1% from 7,630 appearances08/16 — 1.1% from 7,923 appearances08/17 — 1.0% from 6,064 appearances08/18 — 1.1% from 6,815 appearances08/19 — 1.1% from 2,175 appearances08/21 — 0.5% from 517 appearances08/22 — 0.5% from 763 appearances08/23 — 0.5% from 1,057 appearances08/24 — 0.6% from 1,914 appearances08/25 — 0.6% from 1,902 appearances
1.3%08/02 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.7 — rewards skill: from Bronze to Masters the win rate climbs by 11.7 points (regression 41.3% to 53.0%). The higher the tier, the better he does.

Bronze — 33.5% from 4,751 gamesSilver — 39.5% from 12,844 gamesGold — 46.2% from 117,220 gamesDiamond — 47.8% from 154,085 gamesMythic — 49.0% from 940,628 gamesLegendary — 51.1% from 197,290 gamesMasters — 52.9% from 2,551 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 29 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 53.1%
1083 60
Deathcap Trap Gem Grabprev. season 50.9%
6241 86
Spiraling Out Brawl Ball+Mythic 54.8%
469 47
Flaring Phoenix Knockoutprev. season 49.6%
14343 98
Shooting Star Bounty 51.7%
1120 60
Layer Cake Bountyprev. season 49.0%
9581 92
Belle's Rock Knockout 52.2%
510 48
Hard Rock Mine Gem Grabprev. season 48.7%
4777 82
New Horizons Knockout 50.3%
654 52
Out in the Open Knockout 50.3%
622 51
Crystal Arcade Gem Grabprev. season 47.6%
5588 84
Dry Season Bounty 49.7%
553 50
Pinhole Punt Brawl Ball+Mythic + Masters 60.4%
53 15
Undermine Gem Grabprev. season 46.7%
4749 82
Pinball Dreams Brawl Ballprev. season 47.4%
1233 62
Gem Fort Gem Grabprev. season 46.3%
4241 80
Rustic Arcade Gem Grab 48.4%
521 49
Dueling Beetles Hot Zoneprev. season 47.3%
1043 59
Parallel Plays Hot Zoneprev. season 46.8%
1175 61
Ring of Fire Hot Zoneprev. season 46.3%
2052 69
Open Business Hot Zoneprev. season 46.4%
1387 63
Double Swoosh Gem Grabprev. season 45.6%
2885 74
Center Stage Brawl Ballprev. season 46.3%
1007 59
Bridge Too Far Heistprev. season 45.5%
685 53
Kaboom Canyon Heistprev. season 45.2%
582 50
Triple Dribble Brawl Ballprev. season 43.8%
850 56
Sneaky Fields Brawl Ball+Mythicprev. season 40.5%
5972 85
Safe Zone Heist+Mythicprev. season 40.1%
4631 81
Hot Potato Heist+Mythicprev. season 39.8%
4752 82

Who beats Leon and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 poss Mythic 54 39.0% 59.3%
2 龍Kano Legendary 24 38.0% 75.0%
3 金錒哥 Diamond 27 36.9% 66.7%
4 миша біткоин Legendary 27 36.0% 63.0%
5 CH| 𝓜𝓸𝓱𝓪 Legendary 41 35.5% 53.7%