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← Overview

Lily

Assassin Mythic Ranked · Diamond
48.6%Win rate across all maps
25,306Games
100Trust Score
75. of 105Rank by score

Best map: Flaring Phoenix with 53.3% from 2,297 games.

Wins early — in Bounty 4.8 points better in short rounds than in long ones (51.2% against 46.4%, split at 95 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/22, 15 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 51.7% from 1,471 appearances08/05 — 50.0% from 4,440 appearances08/06 — 49.2% from 3,717 appearances08/11 — 44.4% from 880 appearances08/12 — 48.6% from 2,284 appearances08/13 — 47.6% from 3,257 appearances08/14 — 47.4% from 3,695 appearances08/15 — 49.3% from 3,891 appearances08/16 — 48.5% from 4,271 appearances08/17 — 48.3% from 4,583 appearances08/18 — 49.0% from 4,511 appearances08/19 — 45.9% from 1,268 appearances08/20 — 48.0% from 8,782 appearances08/21 — 48.7% from 15,226 appearances08/22 — 50.7% from 1,298 appearances
51.7%08/04 50.7%08/22

Pick rate

08/04 — 0.8% from 1,471 appearances08/05 — 0.8% from 4,440 appearances08/06 — 0.7% from 3,717 appearances08/11 — 0.9% from 880 appearances08/12 — 0.9% from 2,284 appearances08/13 — 0.9% from 3,257 appearances08/14 — 0.9% from 3,695 appearances08/15 — 0.9% from 3,891 appearances08/16 — 0.9% from 4,271 appearances08/17 — 0.9% from 4,583 appearances08/18 — 0.9% from 4,511 appearances08/19 — 1.0% from 1,268 appearances08/20 — 0.8% from 8,782 appearances08/21 — 0.8% from 15,226 appearances08/22 — 0.9% from 1,298 appearances
0.8%08/04 0.9%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.4% from 356 gamesSilver — 40.3% from 2,650 gamesGold — 48.6% from 35,463 gamesDiamond — 48.6% from 64,703 gamesMythic — 48.0% from 447,311 gamesLegendary — 47.8% from 74,026 gamesMasters — 47.2% from 1,407 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Flaring Phoenix Knockout 53.3%
2297 71
Safe(r) Zone Heist 53.3%
902 57
Hot Potato Heist 52.5%
1133 60
Pit Stop Heist 51.3%
1281 62
Layer Cake Bounty 49.8%
2857 74
Kaboom Canyon Heist 50.9%
956 58
Safe Zone Heist 50.9%
820 56
Hard Rock Mine Gem Grab 49.1%
2174 70
Out in the Open Knockout 49.9%
1145 61
Gem Fort Gem Grab 48.0%
1839 68
Bridge Too Far Heist 49.3%
507 48
Crystal Arcade Gem Grabprev. season 47.3%
2004 69
Deathcap Trap Gem Grabprev. season 46.9%
1891 68
Dueling Beetles Hot Zoneprev. season 47.2%
755 54
Parallel Plays Hot Zone 47.2%
559 50
Double Swoosh Gem Grab 46.2%
1475 64
Belle's Rock Knockout 46.9%
627 52
New Horizons Knockout 46.4%
920 57
Dry Season Bounty 45.4%
852 56
Rustic Arcade Gem Grab 45.5%
661 52
Undermine Gem Grab 44.9%
1260 62
Hideout Bounty 44.9%
641 52
Triple Dribble Brawl Ballprev. season 43.7%
682 53
Open Business Hot Zoneprev. season 43.8%
521 49
Sneaky Fields Brawl Ballprev. season 43.2%
791 55
Shooting Star Bounty 42.9%
448 47
Ring of Fire Hot Zoneprev. season 42.4%
879 57
Center Stage Brawl Ballprev. season 42.3%
851 56
Pinball Dreams Brawl Ballprev. season 41.4%
678 53
Spiraling Out Brawl Ball 34.6%
188 34

Against whom

Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.4% against Edgar in Brawl Ball. On average the worst case sits at 27.8%.

Counters

Lily counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.9% 645 games Griff 56.0% 1,931 games Bo 56.0% 1,237 games Clancy 62.9% 186 games Ash 57.7% 312 games Edgar 52.3% 2,855 games

Who plays him best

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 夢歩 Diamond 27 30.8% 48.1%
2 チギュ沢推しのコルト Diamond 21 29.9% 47.6%
3 Blitzy Boy Diamond 30 29.9% 43.3%
4 情熱のジュジュ Diamond 24 29.0% 41.7%
5 큰째 Mythic 26 28.5% 38.5%