Best map: Parallel Plays with 56.4% from 94 games.
Wins early — in Knockout 4.9 points better in short rounds than in long ones (52.6% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/11, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
56.4% | 94 | 23 | ||
Hard Rock Mine prev. season |
52.1% | 167 | 32 | ||
Double Swoosh prev. season |
53.8% | 80 | 21 | ||
Hideout prev. season |
71.4% | 14 | 0 | ||
Deathcap Trap prev. season |
51.2% | 84 | 21 | ||
Crystal Arcade prev. season |
51.3% | 76 | 20 | ||
Safe Zone prev. season |
49.5% | 99 | 24 | ||
Kaboom Canyon prev. season |
48.7% | 117 | 26 | ||
Triple Dribble prev. season |
56.0% | 25 | 3 | ||
Undermine prev. season |
51.1% | 47 | 13 | ||
Dueling Beetles prev. season |
53.6% | 28 | 5 | ||
Rustic Arcade prev. season |
54.2% | 24 | 3 | ||
Flaring Phoenix prev. season |
50.0% | 30 | 6 | ||
New Horizons prev. season |
46.2% | 13 | 0 | ||
Open Business prev. season |
45.5% | 11 | 0 | ||
Layer Cake prev. season |
43.8% | 48 | 13 | ||
Bridge Too Far prev. season |
41.9% | 31 | 7 | ||
Pinball Dreams prev. season |
38.9% | 18 | 0 | ||
Center Stage prev. season |
35.9% | 39 | 10 | ||
Hot Potato prev. season |
38.7% | 194 | 34 | ||
Gem Fort prev. season |
31.7% | 139 | 29 |
Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Edgar in Brawl Ball. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.1%
535 games
Griff
55.9%
1,614 games
Bo
55.5%
1,040 games
Clancy
64.0%
164 games
Edgar
52.8%
2,401 games
Stu
53.5%
724 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 夢歩 | Diamond | 24 | 31.3% | 50.0% |
| 2 | Blitzy Boy | Diamond | 26 | 30.7% | 46.2% |
| 3 | 情熱のジュジュ | Diamond | 20 | 29.0% | 40.0% |
| 4 | 큰째 | Mythic | 26 | 29.0% | 38.5% |
| 5 | おぉん,,//まいごっど | Mythic | 24 | 28.7% | 37.5% |