Wins early — in Knockout 4.9 points better in short rounds than in long ones (52.6% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Prochange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Pro).
Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.3% against Bull in Brawl Ball. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.8%
483 games
Griff
56.8%
1,459 games
Bo
56.2%
947 games
Clancy
64.4%
149 games
Edgar
52.9%
2,210 games
Bull
55.4%
408 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 夢歩 | Diamond | 21 | 31.0% | 47.6% |
| 2 | Blitzy Boy | Diamond | 24 | 31.0% | 45.8% |
| 3 | 큰째 | Mythic | 25 | 29.8% | 40.0% |
| 4 | 情熱のジュジュ | Diamond | 20 | 29.5% | 40.0% |
| 5 | おぉん,,//まいごっど | Mythic | 24 | 29.2% | 37.5% |