Best map: Hard Rock Mine with 56.8% from 111 games.
Wins early — in Knockout 4.9 points better in short rounds than in long ones (52.6% against 47.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
56.8% | 111 | 26 | ||
Layer Cake ![]() |
52.5% | 122 | 27 | ||
Flaring Phoenix ![]() |
49.3% | 148 | 30 | ||
Gem Fort ![]() |
48.1% | 108 | 25 | ||
Safe(r) Zone ![]() |
46.7% | 45 | 12 | ||
Double Swoosh ![]() |
45.2% | 124 | 27 | ||
Out in the Open ![]() |
42.7% | 117 | 26 | ||
Undermine ![]() |
41.7% | 115 | 26 | ||
Safe Zone ![]() |
38.8% | 49 | 13 | ||
Hot Potato ![]() |
36.4% | 55 | 15 | ||
Belle's Rock ![]() |
37.7% | 77 | 20 | ||
Parallel Plays ![]() |
36.1% | 61 | 17 | ||
Pit Stop ![]() |
36.6% | 71 | 19 | ||
Bridge Too Far ![]() |
31.7% | 41 | 11 | ||
Spiraling Out ![]() |
29.7% | 37 | 9 | ||
Hideout ![]() |
32.7% | 52 | 14 | ||
Kaboom Canyon ![]() |
35.2% | 71 | 19 | ||
Open Business ![]() |
30.2% | 43 | 11 | ||
Sneaky Fields prev. season |
28.2% | 39 | 10 | ||
Shooting Star ![]() |
33.3% | 63 | 17 | ||
Dry Season ![]() |
33.8% | 68 | 18 | ||
Rustic Arcade ![]() |
33.3% | 69 | 19 | ||
Dueling Beetles ![]() |
27.7% | 47 | 13 | ||
Triple Dribble prev. season |
23.3% | 43 | 11 | ||
New Horizons ![]() |
32.2% | 90 | 23 | ||
Center Stage prev. season |
17.9% | 39 | 10 | ||
Ring of Fire ![]() |
24.1% | 54 | 15 | ||
Pinball Dreams ![]() |
19.1% | 47 | 13 |
Direct duels in Gem Grab: how Lily does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.4% against Bull in Brawl Ball. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.1%
490 games
Griff
56.4%
1,482 games
Bo
55.8%
966 games
Clancy
64.0%
150 games
Edgar
52.8%
2,235 games
Bull
55.6%
412 games
Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 夢歩 | Diamond | 21 | 31.0% | 47.6% |
| 2 | Blitzy Boy | Diamond | 24 | 30.9% | 45.8% |
| 3 | 情熱のジュジュ | Diamond | 20 | 29.5% | 40.0% |
| 4 | 큰째 | Mythic | 26 | 29.4% | 38.5% |
| 5 | おぉん,,//まいごっど | Mythic | 24 | 29.1% | 37.5% |